After weeks of battling the colossi of moving into a new apartment and FTP errors, Coty has at last uploaded the next episode of Tales from the Game Shelf. This week, join Coty, Martine, Tim, and Stephen set foot in the forbidden land to discuss one of the most critically acclaimed games of the sixth generation, Shadow of the Colossus. Join the crew as they talk about the benefits of minimalist storytelling, game design, and gaming’s most bad-ass horse!
Tag Archives: tales from the game shelf
After a brief hiatus, Tales From the Game Shelf makes its triumphant return! This week, Joe, Coty, Martine, Tim, and Perry take a trip to Aperture Labs and talk about Portal and Portal 2. Join them as they consider what it takes to be an Aperture employee, the ethics of a murderous A.I,, and if love and compassion can truly exist in the circuits of one of gaming’s most famous and snarky murderous, mechanical, masterminds.
Welcome back to episode two of Tales from the Game Shelf. Each week, members of the Leviathyn team come together to talk about some of our favorite stories in videogames. This time, Joe Moore, Coty Sugg, Patrick Lowe and Stephen Pollard delve into the world of Ivalice and talk about Final Fantasy Tactics. Tales of medieval battles, class warfare, and Shakespearean grade tragedies are shared. Also, the guys talk about how OP Oralndu is and how Square needs to make better Final Fantasy games again.
Welcome to the first edition of Tales from the Game Shelf. Each week, members of the Leviathyn team will come together to talk about some of our favorite stories in videogames. To start things off, Coty Sugg, Perry Ruhland, and Joe Moore take a look at Bioshock. Join them as they talk about what makes the game and it’s story so interesting, what elements felt a little weak, and awesome Sander Cohen is.
Few games stand as testaments to being greater than the sum of their parts more than Pandora’s Tower. It succeeds in being one of the most entertaining, engaging, and narratively engrossing games I’ve played. It’s that last part that I’d like to talk about more in particular. For all of the love stories in videogames, I can think of very few that have made me experience, indifference, concern, happiness, dread, remorse, and joy the way that the relationship between Aeron and Elena did.
No More Heroes doesn’t have the richest plot, but the way it plays on the player’s expectations is unlike many other games. This article celebrates the power of No More Heroes to subvert expectations, and how the game builds to climaxes it can’t possibly promise, yet somehow snatches them out from under the gamer’s nose despite that.