Bioshock: Infinite was one of the most talked about games of 2013. The game’s been praised for its ambitious storytelling and gameplay as much as it’s been panned for its linear design and racially charged content. Tim Gruver and Fergus Halliday sit down to discuss their feelings on the title then and now.
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Plot and character are the two most important facets in any story. Jason analyzes how each function in both Bioshock Infinite and Grand Theft Auto IV.