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Capsule Force Review
In an industry that has suddenly exploded with several games that fit the “fast paced, local multiplayer” description (such as Towerfall and Samurai Gunn), is it possible for Capsule Force to stand out from the crowd? This reviewer chooses to answer that question with a definitive yes, but that approval doesn’t come without some caveats.
Capsule Force is a fun, fast paced, local multiplayer game that supports up to 4 players, and also featuring an art style reminiscent of anime produced during the 1980’s or early 1990’s (Sailor Moon is what it reminds me of most). The primary objective of the player is to defeat your opponent(s) by riding a tram into the enemy “base” and retrieving their capsule to achieve victory. It’s a simple goal that isn’t exactly unique to Capsule Force, but the tight controls and mobility options can lead to tense battles between teams as they attempt to gain the advantage one screen at a time.
The player has four primary actions: shoot, shield, jump, and dash. These basic actions have different variations such as double jumps, charge shots, and blast jumps (similar to a rocket jump) that, if used correctly, can turn the tide of a match in an instant. All of these actions are extremely simple to pull off, with each action taking up a single button. It wasn’t long until I was double jumping, dashing, and mid-air shooting my way to victory. Even when stakes are high and things look bleak, the controls stayed buttery smooth even under my panicked control.
It’s a classic example of the “Easy to learn, Fun to master” style of gameplay that is found in other games of this type, such as Nidhogg. I absolutely adore the way this game plays and would love to continue playing it but therein lies my biggest issue with Capsule Force: its lack of content.
Capsule Force features four playable characters in the multiplayer, with each character having a single alternate costume and each of the game’s eight stages containing a single variant. Along with this content, which will primarily be used in multiplayer, klobit has crafted 32 single player missions. These missions come in 4 variants: Target Practice, Danger Zone, Dash, and Advanced Target Practice. Each of these mission types feature slightly different maps, but each variation is minor and not particularly noticeable your first time through the list. Capsule Force also doesn’t feature any sort of Player vs. A.I. which means you’ll have to have friends and controllers if you’re looking to play a match.
This sounds like a relatively decent amount of content: 32 missions should be more than enough in theory. The reality, however, is a different story, with the single player missions taking less than an hour to complete with all A-ranks. While this isn’t the highest possible rank on these missions, I had already completed them all three times each and chose to accept that as my final ranking for the time being.
Unfortunately this lead to the question of if Capsule Force’s price to content ratio makes the game worth a purchase, and the only way to answer this question is with another question: do you have the friends and controllers needed to play Capsule Force in multiplayer? If the answer to that question is yes, then I would absolutely recommend this game to you and any friends that enjoy solid controls, nice art styles, and intense moments. However, if you don’t have either of those I must sadly recommend that you steer away from Capsule Force. It just doesn’t have enough content to provide a fulfilling single player experience.
This review for Capsule Force was written using the PlayStation 4 build of the game.