5 Potentially Awesome Games that Never Saw the Light of Day

It is a difficult task to create a video game. Occasionally this undertaking proves to be so difficult that a developer is faced with the difficult decision to scrap the project, sometimes before it is even near completion. The graveyard of gaming is littered with a slew of games in various stages in development, which, for one reason or another, met a premature end and never received the luxury of being enjoyed by gamers.

Whether for financial reasons, developers disbanding, or another of many issues, we have been teased with pretty images or epic in-game footage for some awesome projects, only to end up wondering about the title that could have been. Here you will find a list of a handful of the best looking or most intriguing gaming projects that didn’t make the cut, and sadly, likely never will.

#5. Starcraft Ghost – Xbox, PS2, Gamecube


This game was being churned out by arguably one of gaming’s most well-regarded developers, Blizzard Entertainment, and this fact alone made it an interesting project with sky-high potential. Granted, Blizzard doesn’t have much of a history of creating games that aren’t traditional real-time strategies and MMORPGs, but if anything, that only made us more intrigued as to what this Starcraft spin-off would have been like.

Starcraft Ghost was originally announced in 2006 and was only recently cancelled. It was (obviously) to be set in the Starcraft Universe, taking more of a console gaming-style approach as a third person action shooter rather than the typical RTS Blizzard has been known for. It would also seemingly lean more heavily on cinematics and narrative, following a single hero – a super-powered and stealthy Terran marine known as a “Ghost”. It also seemed to have an enjoyable split-screen multiplayer mode, which would have balanced against the the slower-paced stealth missions of the campaign to give the game more punch.

We may never know how well crafted Blizzard’s first attempt at a more traditional console action-shooter could have been, but at least they have seen fit to continue the Starcraft series in its true form on the PC.

#4. Sadness – Wii


Sadness was an ongoing project for the Wii, developed (or at least conceived of) by Nbris. It certainly had a fitting title, as it was quite tragic that this dark and mysterious psychological horror never saw the light of day. While little was known about this gritty looking mature title, the few juicy bits of information and artwork that were revealed certainly seemed to indicate that we were witnessing the infancy of potential gaming greatness. Add this to the fact that the only other major psychological horror game overseen by Nintendo, Eternal Darkness, turned out to be a gem, and it becomes clear as to why Nintendo fans were excited about this one.

Unfortunately, excitement turned to cautious optimism, which then withered into frustration and indifference as years went by with no new updates of any kind. Followers began to throw in the towel in hoping for an eventual release from this small and struggling company, and most started to shrug off this neat looking project as nothing more than “vaporware.” In 2010, these doubts were fully realized, and Sadness ended up as merely an intriguing idea with some cool looking gritty concept art.

#3. Star Fox 2 – SNES


Travelling a bit farther back in gaming history, Star Fox 2 is a particularly unfortunate cancellation because it is perhaps the one project that was almost certainly going to be a quality gaming experience (considering the solid track record of Nintendo and the quality of the first Star Fox game). While we thankfully did get an eventual successor on the much more technologically capable N64, it still feels like we missed out on a true classic space shooter.

Star Fox 2 looked to take the winning formula of the first game and up the ante in a major way: for starters the map system would have been more fleshed out, allowing for different choices of locations throughout your campaign. This would strip the linearity in favor of more freedom, and even perhaps incorporating some elements of strategy as well. Additionally we saw various character options and even a multiplayer mode. This certainly seemed to be a Star Fox fan’s dream, though it was one that sadly never came true.

#2. Lionhead Studio’s B.C. – Xbox


I’ve always found that a hugely underutilized concept that seems tailor-made for a video game is the idea of evolution, and the struggle for different species’ to survive in a hostile world as they battle competing forms of life for supremacy. The 2004 game-that-never-was, B.C., seemed to implement a system of progression through evolution, similar to E.V.O. on the SNES, (one of the other few games that toyed with this idea).

This title appeared poised to be one for the ages: it took the neat concept of clawing your way to the top of the food chain and threw in everything from massive dinosaurs to deadly saber-tooth tigers and prehistoric ape-men. Unfortunately this potentially revolutionary game is now nothing more than piece of prehistoric gaming history that would never come to fruition.

#1. Dead Phoenix – Gamecube


In 2002, highly regarded developer Capcom pledged dedicated third party support to the struggling Gamecube in an attempt to help lift sales. They did this by revealing of a bundle of interesting looking titles that would be known as the “Capcom 5.” All these games were to be exclusive, and they were to help flesh out the lineup of a console known for its cutesy titles. However it wasn’t long before these promises fell by the wayside, as all 5 projects either turned up on other consoles, didn’t quite live up to the hype, or were flat out cancelled. This badass looking fantasy game fell into the latter category, with only a bit of footage and a few pictures being shown before it got the axe.

Not much is known about this short-lived project, but it appears to have been a sort of action/hack-n-slash adventure that focused on flight, similar to Kid Icarus on the 3DS. The intense-looking battles, and the presence of dragons and phoenixes soaring through the skies were enough to get our hype meters burning out of control. Sadly, the flames of hype were snuffed out pretty quick as the project stopped being discussed shortly after its announcement. The company moved on to greener pastures. Like the others on this list, we are now left with naught but our imaginations as we ponder what this potential unique gem could have been like.

And there you have it – some of the best looking games that never got to see the light of day. Have your own thoughts on some cancelled projects that peaked your interest? Feel free to leave them in the comment section below!

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