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Yooka-Laylee’s Game Worlds to be Contained in “Large Magical Books”
The spiritual successor to Banjo-Kazooie, Yooka-Laylee is a record breaking kickstarter project that intends to reignite the flame of classic platforming game design, by using contemporary development techniques.
Playtonic is knee deep in development of this project, and creative lead Gavin Price recently let a few details fly about the world in which this game takes place.
This time around, the worlds will all be contained within these larger magical books and we’ll have quite book-ish names for the levels as well. Sometimes they’ll sound more like titles of books when you go into the levels and you’ll explore them that way by collecting Pages as well. So you can go into a world, and it’ll start off similar to a Banjo level in terms of scope, size and complexity, but then you can spend your Pages expanding the current world or use them to unlock a future world as well.
Playtonic intends to strike a perfect balance between the open world design of modern day games and the varied levels of classic platformers gamers know and love. With less focus on strict linear gameplay, this formula could be the true kickstart that the platforming genre needs to reign supreme once again.
We actually wanted to make it so that if players want to go through into one world and then go ahead and see the next word, but still come back later on, they can do that. We’re ‘de-linearising’ the experience.
What do you think about the ideas of Playtonic has in mind for Yooka-Laylee? Will they successfully recapture the magic of Banjo Kazooie and other classic 3D platformers? Stay with GameNews for the latest on the development of Yooka-Laylee!