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Uncanny Valley Review- Pixel Suspense
I like to think that I’m a pretty brave guy when it comes to confronting terrifying situations, but video games always make their way past my “scary stuff” shield and kick me in the groin; Uncanny Valley is no different.
Uncanny Valley might be a pixel game, and a little reminiscent of Lone Survivor, but it still holds its own when it comes to suspense and story. Giving away too much would spoil your individual experience of the game but let’s try and give you just enough to get a good picture.
You’re a guy starting a new job in a new town; you’re in charge of wandering the floors of a building and as you wander you start to discover things. Exploring the building is interesting but not the scariest part of the game (atleast in the beginning of the game), you truly feel the suspense the game can produce during your dream states.
The best part about Uncanny Valley is even if you’re not the best at scary games you have plenty of chances to keep moving forward in the story because failing an event doesn’t end the game for you it only injures your character (making it more challenging to complete future objectives). This doesn’t mean you can be completely reckless because if you get injured enough you will trigger one of the endings, an ending that will leave you with a wide open mouth wondering “why?”
The chance to unlock multiple endings really adds quite a bit of replayability to Uncanny Valley since there are 10 endings and total and completing a run takes about 2 hours. This gives you about 20 hours of gameplay for the very reasonable price of $9.99.
The game isn’t perfect, it has its flaws, but the developers have been pretty good about addressing the problems within the game and have been actively trying to fix any problem the community sees in the game. The latest patch for the game which fixed many of the original complains I had about the game and if I (or anyone else ) happen to find anything I am certain they would rise up to the challenge and do what they can to fox it.
What makes a good suspense horror game? I am sure there are many a list that explain this thoroughly but in my mind a good suspense horror game is one that makes me hesitant to continue to move forward and makes me scream out obscenities (out of fear not frustration). Uncanny Valley managed to do both of those things and despite the many unmanly faces I produce when playing the game I will go on to play more to unlock more endings.