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Battlefield Hardline Review – Case Closed
Release Date: March 17, 2015
Available For: PS3, PS4, Xbox 360, Xbox One, PC
ESRB Rating: M for Mature
Recommended Price Point: $39.99
Another year, another Battlefield game. Are you sick of playing a generic soldier in various wars? Want to enforce the law on numerous criminals and overall bad people? Then Battlefield Hardline is the game for you. When this game was first announced I didn’t know what to think of it. I was skeptical that Visceral Games would be able to transition the Battlefield gameplay that we know and love into an urban police environment. In a way they succeeded… sort of.
But as this is a Battlefield game I decided to play the multiplayer first to see if the servers were working as intended. That brief look turned into a three hour long multiplayer session and I am pleased to say that at the time of this review that the multiplayer works, though that could change with in the coming days depending on various factors.
The multiplayer provides your standard conquest and team deathmatch modes but there are also five new modes that focus on the cops and robbers theme of the game but we will get to that in a moment. The multiplayer is more infantry focused as patrol cars and motorcycles replace jets and tanks. There is an Xp/cash system included in Hardline, which means that instead of reaching a certain rank to unlock your weapons and gadget you now have to gain enough xp or money to unlock them. This adds a different feel to the game as it encourages you to do the objectives as you gain a lot of money.
There are five new modes added to Battlefield hardline that focus on the theme of the game, cops vs. criminals. The first is Heist mode where criminals are striving to steal extremely valuable assets, while the cops are trying to stop them. It is a twist on the rush mode seen in previous battlefield games where the criminals have a set amount of lives and the cops have infinite lives and have to bring down all of the other teams tickets. The second is the Hotwire mode where there are marked vehicles around the level. Both cops and criminals must capture the objective vehicles and drive them at high speed to deplete the other teams tickets. This is similar to the classic conquest mode, except the control point’s high-speed vehicles. The third is Bloodmoney. Now this was my favorite mode to play, as it is an intense mode where there is a pile of money in the center of the map. You and your team have to secure the money and deposit it into your vault but that doesn’t mean that you can just leave your vault unguarded as the other team can raid your vault and steal your cash. The fourth is Rescue mode. It is a mode where the criminals have taken two hostages and have to hold out for a set amount of time in order to win, the cops must rescue at least one of the hostages within the time limit to prevent the success of the criminals’ negotiations the catch is that you only have one life per round. The final new mode added to multiplayer is Crosshair. The cops have to escort a VIP to the extraction point where as the criminals are trying to assassinate him but make sure you aren’t reckless as you only have one life to live.
Now that we got that out of the way, lets move on to the single player campaign. Now this is where the fun goes downhill. The story follows detective Nick Mendoza as he is trying to bring justice to the criminals of Miami. The tone of the game was all over the place as you are talking with your buddy about your past and how they feel to shooting up goons in various locations. This game I feel focuses too much on the non-shooting parts of the gameplay and it feels slow because of it. You spend most of the game sneaking around and it felt a little bit like Far Cry in that respect although a bit slower. It eventually got to a point that I didn’t want to keep sneaking and I just went guns blazing. The game got more fun after that but it still didn’t make the game any more exciting.
The graphics of the version I played which was on the Xbox One was not at all impressive. Though the characters and animations looked pretty good it some animations did bug out on it and me just looked plain silly. The textures of the levels vary from okay to just dull looking. The sound design in this game is pretty good as it is one of battlefields signature features. Replayability is also high due to the multiplayer and there are the collectable clues and warrants that you can pursue in the main story mode.
The campaign clocks in at around 4 hours and overall was a dull experience. As some one who enjoys when shooters have single player campaigns I was expecting a little bit more than the boring plot, the characters who’s motivations were a little unclear and the predictable twists that this game tries to fool you with. Though I will say that I liked Nick Mendoza as a character.
The campaign should be added value to the real reason why you would buy this game, which is the awesome multiplayer. I liked the cops and criminals theme of the game, which added a different feel to battlefield though I feel this game, should have been a $30 multiplayer add-on for Battlefield 4. At least EA is trying new things with its annualized battlefield franchise and I hope that this isn’t the last we see of themed battlefield games. If you liked playing the infantry role in previous battlefield games while not even touching the tanks and jets you would be pleased to know that this game caters to you. I would say give it a shot if you want intense multiplayer action with a little bit of money on the side.
Battlefield Hardline was reviewed on a digital version on the Xbox One.
- Awesome multiplayer content
- Lots of replayability
- Lackluster 4 hour campaign
- underwhelming visuals