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Devil May Curse A Lot – DmC: Definitive Edition Review
Release Date: March 10, 2015
ESRB: M for Mature
Recommended Price: $39.99
If you haven’t already noticed, remakes and remasters are part of an ongoing trend in this generation of gaming. Practically every developer feels the need to re-release games that they have released within the last decade. I feel like they are using these remakes as excuses to not generate new ideas or build upon existing ideas. It also seems like offending developers are just taking the safe route in selling us something that’s made money before. In some instances, this idea backfires on the developer. In the case of DmC: Definitive Edition, it really shines a light on what an outstanding game Ninja Theory and Capcom have created while simultaneously packing in more content than expected.
The 2013 release of DmC: Devil May Cry fell short of Capcom’s initial sales projections. The reviews were surprisingly positive, but the game just didn’t sell like they wanted. This time around, Capcom cut the price to meet the demand, and packed in enough content to validate a full price release. Most remade games just get a fresh coat of paint slapped on and the previous downloadable content added onto the disc, but Ninja Theory has went above and beyond.
DmC: Definitive Edition is revamped to support 1080p graphics at sixty frames per second, as advertised on the box. I don’t play too many PC games, so I do not crave insane graphics as much as some gearheads do. Ninja Theory really utilized the power of the latest generation of consoles to their advantage. If I didn’t know that this game was released a couple of years ago, I would’ve never been able to tell. Gameplay ran buttery smooth and did not seem to have any bugs to speak of.
New to this version of the game is a rebalanced combat system. If you go into your options menu within the game, you will notice a “lock-on” addition. This will let you choose between a toggle and hold option. You can either hold in your lock-on button to make it easier to switch between targets, or toggle it back and forth. This new feature made the combat much more smooth for me. I was locking on to targets, eliminating them, and moving on to the next one. There was no back and forth struggle of hitting the target I was not intending to hit.
This disc comes loaded with all of the previous downloadable content from the first release of the title, including the additional “Vergil’s Downfall” missions. Also, you get an array of costumes and skins that you can choose right from the start of the game. There are classic Dante skins as well as some sweet looking newer ones. You also get some skins for the weapons that you get within the game.
A couple of new modes got thrown in along with everything else. There is a “Bloody Palace” game mode now, which is a ton of fun. Inside, you fight wave after wave of enemies, attempting to beat your previous score or someone else’s score on the leaderboards. The new “Turbo Mode” lets you experience the game at a twenty percent increase in gameplay speed. If you have already beaten the game before and want to blow through the easier difficulty levels, turn this mode on to breeze through. “Hardcore Mode” has also been added, which pushes every aspect of the game to a higher difficulty, along with a few other increasingly more difficult modes.
Devil May Cry
This is the meat of the game, the previously released “DmC: Devil May Cry.” Here you find yourself playing as the legendary Dante. You are a nephilim, half demon and half angel. You must avenge your parents defeat alongside your twin brother, Vergil. The storyline is actually really appealing. I found myself wanting to continue this mode as much as I could, because like many others in the world, I had not previously played this game.
In the main campaign, there are twenty missions to complete with an extra twenty-one side missions within those levels. You will find those side missions by collecting keys within the main missions to unlock secret doors. You have access to eight different weapons throughout the entirety of the campaign. The pacing of these weapons is rolled out in a way that it does not feel overwhelming– you get a weapon every couple of missions which gives you time to get a feel for each individual one.
I had a great time playing through this campaign. The combat is fantastic, and the enemies are evil enough to motivate some pretty killer combos. This game embraces its punk stylings especially with the hardcore soundtrack and rebellious lead in Dante. The fusion of the music and the art direction of the game are perfectly balanced. I really cannot say enough about how appealing the art of this game is.
This mode of the game is hard to talk about without spoiling anything. I would highly recommend playing through the entirety of the campaign before delving into these additional missions. Vergil’s Downfall is a successor to the main campaign, and within the first minute of playing you’ll have the ending to the campaign spoiled.
Vergil’s Downfall features six extra full-length missions to complete. Here you play as Dante’s twin brother, and that is all I will say about the story aspect of it. Vergil has a very different feel to him compared to his brother. The way you are forced to approach combat with him is nice and refreshing after playing through ten or so hours of the faster paced Dante. There are even some enemies that are exclusive to this mode.
There are a few but noticeable problems here in Ninja Theory’s design of the game. There are a ton of what I like to call “temple run” moments: where you have to run and jump in an endless fashion. After the fourth or fifth time, I was already sick of these sequences. Another design misstep is that all of the bosses have the same layout and similarly uninspired fighting styles. Most of them boil down to dealing damage to some type of barrier, then whittling down the boss’ health meter. I was expecting more out of the boss fights, due to how beautiful they are.
If you can look beyond those problems, you’ll have a great time with DmC: Definitive Edition. You can tell a lot of work went into the look and style of this game, and it paid off. The combat system is smooth and satisfying, helped along by the wide range of weapons and abilities available. The price is right at $40, so I’d definitely recommend this title to both fans of the original release and games that are itching to meet Dante for the first time.
This review is based on a retail copy of DmC: Definitive Edition played on the Xbox One.