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Zombie Army Trilogy Review
Release Date: March 6, 2015
Available Platforms: Playstation 4, Xbox One, Steam (PC)
ESRB: M for Mature
Recommended Price Point: $44.99
The person who decided to fuse zombie killing and the Sniper Elite series together might deserve a trophy of some kind. That is, quite literally, all this game is. Everyone loves shooting zombies, but when you add in Rebellion Software’s signature slow-motion kill camera, things get intense. There are very few things that are as satisfying as sniping a zombie from fifty meters out while you get a x-ray view of their skull shattering.
Zombie Army Trilogy is a collection of the pre-released Nazi Zombie Army and Nazi Zombie Army 2 that have been remastered for current consoles, plus a third installment that was not released until now. This game features two different modes: the campaign and a Horde Mode. Both of these modes have a set of eight different characters to pick from, four of which are new to this release and are all females. Within both modes, you have the same set of weapons and accessories to choose from. You are equipped with a sniper rifle, a secondary weapon (shotgun, submachine gun, etc,) a pistol, and explosives.
Zombie Army Trilogy features a “Goldilocks” campaign that I would deem as being just enough: not too much and not too little. I did not play either of the first two releases, so going into this game I tried to treat it all as one long campaign, instead of three separate episodes. That treatment seemed appropriate due to the story-line meshing together in that way. The story from all three episodes is pretty much what you would imagine it to be: get or construct certain things in order to stop Hitler from continuing to make a Nazi Zombie Army. I thought initially that the story-line seemed a little too predictable, but I knew I was making too much out of a Nazi Zombie killing game, so I grew to actually appreciate the effort it made.
All three episodes of the campaign have five chapters within them, giving a total of fifteen chapters to the whole game. The layout of the chapters is simple: get from safe room to safe room by surviving zombie waves and completing specific objectives. You can also spend time getting the ten collectables that each level has to offer. This mode really shines in it’s co-operative play. You can run through the campaign with up to four players, and the game scales the amount of zombies you have to face dependent on the number of players you have with you. Playing through the story while you are by yourself can become really boring after a couple of chapters.
If you enjoy playing the zombies mode of any Call of Duty game, then you will love this mode just as much. Essentially, that is all it is. You have five individual maps to choose from as you kill waves and waves of zombies. Stronger enemies that greatly increase in number causes each wave to get more and more difficult as you progress. It’s a typical mode that is becoming very popular in video games in 2015.
Like the campaign mode, this one gets increasingly more fun when you play with your friends. Playing by yourself is not only boring for the most part, but actually relatively difficult. I could not get very far by myself because after a certain level you get bombarded with zombies from every direction. When you play with friends, you can set-up some strategies that help ensure that nobody gets cornered. Setting up different strings of land mines and trip mines all over the map is a fun tactic that cannot be matched by playing alone.
I really enjoyed this game. Most of my current game time has been spent playing with a couple of my friends, so if you cannot afford that experience, this game might be a little bit harder to enjoy. We would often spend our time by competing with each other. We would see who could get the lengthiest head shot or get the most kills with one grenade. It was a fun time that I just would not have been able to have if I were playing solo. The solo time that I did have was not as much fun, and I do not plan on continuing to play by myself.
This game has an awesome soundtrack. A couple of those songs are actually available for download on Rebellion Software’s website. Along with the soundtrack, the visual aesthetic is really appealing. Zombie Army Trilogy has a smooth look to it that console games just don’t normally seem to have. The darkness of the zombie genre is combined with the World War II theme making for an excellent and refreshing atmosphere that I used to think was way too played out.
Overall, the gameplay is super fun. The award-winning slow-motion camera used when you get an excellent kill shot is superb. I never played any of the other games in the series, so others might be sick of this kill-camera by now, but I am not. In those situations where that camera frustrates you, you have the luxury of pressing a button to skip it. For the lowered price that this title is debuting at, I would recommend picking up this game, but only if you plan on playing online. The solo aspects are lacking in every way. Give it a shot, I bet that any gamer would have a great time puncturing a decaying zombie lung from one hundred meters out. I played this game on the Xbox One.