Turtle Rock Studios Speaks Out On Evolve DLC Doubts

Phil Robb, co-founder of Turtle Rock Studios, took to the community forums the other day to post at length about Evolve’s recently revealed DLC model.

In a thread entitled “Anyone else VERY offput by the DLC model?” Robb had this to say: “…our number one rule for DLC is never split the community. Never.”  Many gamers are skeptical of DLC nowadays, with on-disc debacles from titles such as Ultimate Marvel vs. Capcom 3 all the way to Destiny.

Robb assuaged such doubts by posting, “folks seem to be under the impression that we’ve got all this content done and we shave off a hunk to sell separately. That just isn’t the case. When Evolve hits the shelves, none of the DLC will be done.”

Of course, game balance is also a huge issue that is thrown into question with the addition of new characters and monsters.  Evolve is a game that will live or die by how precise its balancing is. Robb agrees: “we won’t be purposely making DLC hunters and monster overpowered to make people feel like they HAVE to buy them to stay competitive. We plan to keep things as balanced as possible for as long as people are playing the game.”

In the end, no players will be locked out from matches based on their purchases.  DLC has been abused in the past few years, but Turtle Rock Studios and Phil Robb seem to have the right idea here.  Evolve’s DLC is exactly what DLC is supposed to be: additional content produced after launch to enhance the longevity of a game.

Evolve’s Xbox One Open Beta runs from the 15th to the 19th, and the retail version drops on February 10th.  Pre-purchase on the Xbox One any time during the beta to unlock instant access to the third-tier hunters and monster for both beta and retail.

Read Leviathyn’s impressions on the Big Alpha here.