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Why Gamers Don’t Want Another MMO
If you’ve ever played an MMO you probably have a good grasp of just how big of a development project they are. MMOs consist of some of the most detailed development in any gaming genre. Think about it – the worlds need to be massive, the classes need to be interesting and balanced, the combat needs to be engaging and developers have to come up with new ways to entertain people for a theoretically infinite amount of hours. All in all, MMOs require an enormous amount of development. Even more importantly, MMOs require engaged players to really succeed.
There’s a recent trend in MMOs that I would really like to see an end to, for the sake of both players and developers. A majority of gamers don’t want another MMO. While it would probably be nice to play something fresh, it doesn’t really make sense for players to drop everything they’ve invested in one MMO to go back to killing level one monsters with a wooden sword in another. It’s upsetting when developers spend so much time and money on a new MMO and it doesn’t do anywhere near as well as it should have. One of the biggest examples of this is Wildstar.
Wildstar is a game that everyone seemed to be excited for. There were numerous launch streams with major streamers praising the game. There were thousands of players excited to embark on a journey with brand new classes in a brand new world, but at the end of the day something didn’t click in the long run. If you’ve logged onto Wildstar recently it’s definitely noticeable how empty the game feels. The game is being sold at a heavily discounted price, there’s a bigger stress on retaining your membership and the world just feels plain empty. It seems as though even after all of the hype, players went back to the MMOs that they’ve already invested in. Wildstar isn’t the only game where this has happened either. Games like Elder Scrolls Online and Aion have also seen a drastic loss of players over time. Unless executed perfectly, most brand new MMOs simply don’t pull the numbers necessary to create a thriving community.
As mentioned earlier, players don’t want another MMO. If players put hundreds of hours into World of Warcraft leveling their character(s) to max level and gearing them out, why would they want to start over? Instead of playing intense end game PvP or end game raids, they’re stuck leveling a new character on a new game with hardly any cool skills or interesting fights. After a while, players begin to go back to the MMOs that they’ve already spent so much time on because that’s where they’re having more fun. So unless a new MMO comes that makes the beginning levels just as fun as the end levels (and for the love of all things MMO please do NOT pull another Guild Wars 2) and can pull a large amount of players away from other MMOs, then it’s really hard to justify spending time and money on a game that’s less fun.