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Super Smash Bros. for Wii U Review – Falcon Punches It Out Of The Park
Still haven’t picked up what is arguably the best Smash Bros. yet? Then let me help you makeup your mind. Super Smash Bros. for Wii U is pretty much the best entry into the series and I don’t think that I need to explain how the game is superior is its handheld counterpart.
There is nothing more important about a game like Smash Bros. than how it feels. And on the Wii U, the game feels amazing. The characters are incredibly responsive and every controller option feels right in your hands thanks to the Controls menu. Still I think most pros are going to feel right at home with the GameCube controller.
Of course the game is beautiful to look it. It’s graphically impressive and really takes advantage of the Wii U’s processing power to highlight every detail. You can really see what the console is capable of when looking at detailed stages like Wooly World. The character models and animations look incredibly smooth and I have not experienced any lag or decrease of quality even on eight player Smash.
The stages themselves are pretty balanced and give a great representation of the games that they’re based on. I would say that I haven’t quite embraced some of the more simplistic stages like Wii Fit Studio, but for the most part they are quite charming with my current favorite being a tie between Wooly World and Duck Hunt.
I do have to mention the Ω stages (Final Destination) which still look good. And of course there is the intuitive Stage Builder which allows you to draw lines on the Gamepad to create terrain and then add your platforms. It’s a great feature and hopefully they’ll add a few more tricks to it in future updates. For example I would love to be able to re-arrange the stage after creating the terrain.
Now let’s talk about the customization, which has really taken a step up from previous incarnations. Super Smash Bros. for Wii U revels in letting the player customize what they want when they want. From changing your Miis fighting style, to the unlockable Specials and let’s not forget the equipment. Customization is easily accessed from any menu, but I would be remiss if I didn’t mention that some of the best items need to be unlocked. Not that that’s a bad thing because you can really sink some time into the 1-player options.
Classic Mode has gotten a facelift and now you move your character’s trophy representative across a board to fight different groups of characters. You can now also change the difficulty (which will change the rewards that you get) on a sliding scale. All-Star Mode has also returned but now you have to fight characters that have been organized in groups according to their original games’ release. Like stated in the Direct, you have to get through the newer fighters to fight the old school one’s.
Target Blast has been compared a lot to Angry Birds and that’s actually pretty close to what it is. Hit a bomb, send it flying into the targets and destroy parts of the building that house them. The more targets that get destroyed of course the more points you get. There is also the Home Run Contest and Multi-Man Smash.
There are two new additions called Master Orders and Crazy Orders. Master Orders have you bet coins or use tickets to get into one of three rotating challenges. Crazy Orders are more hardcore and about endurance. You get ten minutes to play through as many matches as you can to stack up rewards. However, if you lose just once you will lose the majority of those rewards.
And then there’s Smash Tour which is a Wii U exclusive. And really the best way to describe it is as a combination of Smash Bros. and Mario Party but unlike Mario Party, Smash Tour won’t ruin your friendships. Basically players travel around a board collecting stats, Tour Items, or grabbing fighters. Anytime two players bump into each other, all four get dragged into a free-for-all one stock battle. At the end of the game, all players go into a Smash battle with whatever fighters they have left using those fighters as stock.
Rounding off the single player options are the Event matches. You’ll go along a path to unlock each new event. And of course there are ranked events that are more difficult for those who want a challenge. Better yet, there are Events for two players which really makes it more fun.
But that doesn’t mean that Smash Bros. for Wii U is completely flawless. There is a tendency in the game to over-reward defensive play. And I’m not a huge fan of the fast Roll option. But these are nitpicks really, and don’t interfere with overall gameplay.
There is also a new “Rage” mechanic that raises your attacks knockback force when you pass 100%. Many are saying that the Rage mechanic is Tripping done right, and I tend to agree. It makes things a little easier for new players to pick on but I would caution against relying on it too much. Rage is very predictable, so a good player won’t be too affected by if.
Finally there is the much hyped 8-player smash mode. Which is insane and hard to control, but so much fun. It’s great with friends and fun for four-vs-four play. Though I will say that I still find some of the big stages a little too big for even eight players. But overall it’s still a good time.
Super Smash Bros. for Wii U is a great time with smooth gameplay, a ridiculous amount of things for single-players to d, and a lot of customization. It’s just an incredibly polished game. This may be a bit hyperbolic, but really this may just be the best Smash Bros. to date. Sorry Melee fans.
(Super Smash Bros. for Wii U is available on the Nintendo Wii U, this copy was reviewed after 30 hours of gameplay and was purchased by the reviewer).