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Final Fantasy XIV Heavensward Expansion Offers Plenty of Goodies
I’ve always had a weird relationship with Final Fantasy XIV, even when it was still in its original incarnation, but I still have enough interest to watch livestreams and follow up-to-date coverage of the recent fan festivals that were held in Las Vegas and London last week. Needless to say, there was a lot of news for folks still plugging along in A Realm Reborn at the Final Fantasy Fan Festival.
First up, we received new information about the Heavensward expansion, set to drop early next year. The new expansion, which takes us into the snowier areas of Ishgard, continues on with the areas of theme of “Us vs. Those damn dragons.” What most people immediately care about regarding new expansions, though, are new jobs, and Dark Knight was confirmed at the London Fan Festival.
Yes, we once again get Dark Knight, but unlike in Final Fantasy XI where the class functioned on doing absurd amounts of damage and sacrificing both HP and defense to do so, in Final Fantasy XIV Dark Knight is going to be the newest tank addition to the game. This surprised me personally since I’m still stuck on the XI model of Dark Knight, but I can definitely picture it functioning as a tank in my head. With Warrior already being a pseudo life drain tank, some people are wondering what the hell they are going to do to tank. Maybe they will do some sort of stat-absorbing like what Thaumaturge had in XIV before it was removed. Right now all we know is Dark Knights will be wielding the new Great Swords and that it does not require a job to unlock. For the record, that says, “New Job 1,” which means another job will be confirmed at the Japanese event on December 20. When asked about the last class, director Naoki Yoshida made shooting motions with his characters. I am hopeful when I say it looks like we’ll finally be getting Musketeer. Only took them one complete catastrophe of a game, a remake, and several large content patches to give it to us, but hey, it’s the thought that counts.
Next up, we have flying mounts. Not much really to explain here. It seems players will earn the traditional black chocobo as their first flying mount, but will eventually be able to graduate to their own personal one-man airships. Who knows what will happen after that? From what was said, it appears that the expansion zones will be where flying mounts will be usable, and the expansion and areas are designed with that in mind with its roving landscapes.
Outside of careening through the air on chickens and airships, players will be getting some new content in the form of two beast tribes and the primals that protect them. First there is Gnath, a race of insectoid bugfolk who worship Ravana, a four-armed monstrosity who looks like the lovechild of an ant and a gundam.
After the bugfolk you get the birdlike Vanu Vanu who worship Bismarck, but this isn’t the Bismarck players may have expected. The whale from Final Fantasy VI has taken to the skies with large feathery wings and sports a much larger maw as he crushes all the puny players who try and best him in the ring of honor.
Besides the fancy new job where we maim things with a big sword, a race of bugs worshiping a bigger bug, and a bunch of portly bird folk worshiping a sky whale, we get all the usual accouterments that come along with the expansion. The level cap is being raised to 60, we’re getting a boatload of new gear for more people to play dress-up with, and more recipes to dump hours and hours into with crafting. We’ll see what happens with Heavensward as the expansion draws nearer and more is revealed. For now, I’m excited.