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Ubisoft Denies Assassin’s Creed Unity Downgrade Claims
Ubisoft has refuted its previous claims of holding back a game’s specs in order to achieve console parity. The company received plenty of criticism following Unity senior producer Vincent Pontbriand claiming that the game will run only on 900p and 30 frames per second to “avoid all of the debates and stuff.” Ubisoft later confirmed that Unity’s specs isn’t due to as a result “to account for any one system.”
“Let’s be clear up front: Ubisoft does not constrain its games,” he writes. “We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.”
“We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?” Pontbriand adds. “I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”
He went on saying that, like Black Flag, Ubisoft is capable of releasing a patch that increase the game’s resolution.
“We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles,” Pontbriand concluded. “We realise we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”