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The Witcher 3 Dev Explains Its Hatred Towards DRM

Polish developer CD Projekt RED is no stranger to dismissing DRM, but the studio recently gave a not-so-subtle reminder on its stance with such security measures. Head of marketing and PR Michal Platkow-Gilewski says, in a new interview with IGN, that DRM is a terrible, ineffective way to stopping piracy.

“We don’t want to assault anyone,” he said. “Each time we are thinking about a decision, the first rule is we have to treat gamers like we’d like to be treated. We don’t believe in DRM because we hate DRM. It also doesn’t protect, not really. Games are cracked in minutes, hours, or days, but they’re always cracked. If you want to pirate you’ll find a way. But if you’re a committed gamer and are buying the game why should we place a barrier on you?” 

The studio is also against most types of DLC, as Gilewski stated that developers tend to offer DLC that is unremarkable, and simply not worth the money.

“Then, with DLC, it’s small content. Like one-thousandth of the whole game,” he said. “Why should you charge for that? If it’s small, give it for free. I know it’s not always possible or easy but this is what we want to give gamers; a little bit of love, which we’d like to get from other developers as gamers ourselves.”

Both Gilewski and CD Projekt RED certainly look like they’ll be backing up their opinions by offering a little over 100 hours of content in The Witcher 3: Wild Hunt. Gilewski explained that 50 hours is devoted to story missions, and the other 50 to side quests.

The game launches in February 2015 for Xbox One, PlayStation 4, and PC.



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