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First Impressions: Divinity: Original Sin, Or How It Restored My Faith in the Western RPG

I’m thirty three hours into Divinity: Original Sin as I type this. It also happens that I’m only about 25% through the game. Most of the time, I’d be groaning, just waiting for the end to come. Somehow, I’m not getting that from Divinity. Through some sort of miracle, Divinity: Original Sin is a game that I want to never end.

I love Western RPGs. I really do. However, I can’t deny that I feel that they’ve been on the decline lately. After getting bored to tears with The Elder Scrolls V: Skyrim and the ‘RPG’ that was Mass Effect 3, I lost hope in the genre for a long time. While those games both have their strong points, I never once felt like I was in a living, breathing world. Divinity is different.

As I stepped into the large city of Cyseal I knew I was in for something great. The harbor of the port town was bustling with activity. Sailors threw water to try and put out a fire, three crewmates mourned the loss of their job, and a group of guards struggled with what to do with a charmed she-orc. At first I thought these were just background details, but I was pleasantly surprised to see I could take an active role in every one of these events. The best part is, this wasn’t just at the harbor.

I spent at least ten hours so far not doing the main quest, but instead exploring the city. I found a talking cat yearning for the paw of the mayor’s feline pet, two street performers competing over a crowd warmer, and a vast underground cellar filled to the brim with dastardly traps. Cysael is bustling with sidequests and hidden caches of treasure that I took great pleasure in hunting down.

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An odd comparison that came into my head when I was exploring town was my favorite Zelda title, Majora’s Mask. Clock Town was a busy city, and you could find ways to help out and interact with nearly every NPC. i’ve found a reason in this game to chat with nearly anybody who I come across, and not just for quests as 99% of the NPCs have things to trade with you.

Of course, what’s any good RPG without good role playing? Something that this game does that really excites me is that moral choices have an effect on both your standing with NPCs and in combat. For example, constantly being blunt will make you hard to charm on the battlefield.

The best part about Divinity? During my last session, I found a new area. A new area that’s the same size as Cyseal. A new area that is just as jam-packed with quests and content. While the game may be quite lengthy, I’m more than ready to dive back into Divinity’s world to hunt down the Source. If you want to read more about Divinity, you can check out our Early Access Preview and keep your eye out for my upcoming review.



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