shigeru-miyamoto

‘There Needs To Be A Nintendo Genre’ For Miyamoto

Nintendo’s vast catalog of first-party titles mostly avoid the more serious tone found in present games, and instead opt for a more traditional, family-friendly one; with games such as Splatoon, the Mario games, and even Donkey Kong acting as superb examples. According to legendary developer Shigeru Miyamoto, in an interview with LA Times Hero Complex, this isn’t a coincidence.

“It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool,” Miyamoto said. “For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”

For Miyamoto, balancing the realistic, gritty experiences found today with Nintendo’s colorful entertainment products has always been the main aim for the company.

“Nintendo isn’t one simple element of an overall gaming industry,” Miyamoto said. “I really think there needs to be a Nintendo genre, that’s almost its own entity.”

 



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