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Aonuma Will Avoid Including Tutorials In Zelda Wii U
As is well known by most, if not all Zelda fans, the long and often boring tutorials in past Zelda titles are quite possibly the most criticized portions of the games. Series producer Eiji Aonuma has stressed that he’s aware of the concerns and is trying to avoid including such tutorials in the future.
“When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it,” Aonuma told Kotaku. “But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way. And I guess it was received as a bit of an obstacle.
“In a game, it’s when you get stuck, when you want that help,” Aonuma continued. “And I kinda frontloaded all that in Skyward Sword, and it doesn’t really help to get that information when you don’t know what to do with it. So that was a real learning experience for me. So I’m going to be careful not to do that.”
Nintendo revealed Zelda Wii U during E3 and it has promised that the game will offer a vast open world for players to explore. Aonuma also confirmed that Link will return as the main protagonist.