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Bayonetta 2 – Demons, Angels, and Tons of Action
Platinum Games joined the Nintendo Treehouse today to show off the Wii U exclusive title Bayonetta 2, and from what we’ve seen, the hard hitting action featured in the original Bayonetta hasn’t slowed down a bit. We’ll be able to experience the game in October 2014.
Initially set in the town of Noatun, a European style town with plenty of color and an ample amount of water flowing around, Bayonetta 2 promises to take players into Inferno, the formidable underworld which players were never able to visit in the first game, to rescue her sister Jeanne. Umbran Witches stick together, after all.
Bayonetta herself hasn’t changed much, but sports a short pixie cut rather than her longer hair from the first Bayonetta game. Otherwise, her body is still feminine but heavily exaggerated, with her extremely long legs and curvaceous figure.
Her combat abilities haven’t changed much either – Bayonetta is still capable of switching between two different sets of weaponry at any time, changing the weapons equipped to either her hands or her feet. In the presentation, her initial set is standard fare – four guns, two on the hands and two on the feet, but her second set showed off an interesting new crossbow weapon, as well as whips on her feet that are capable of wrapping up and slamming enemies.
New to Bayonetta’s abilities is the Umbran Climax, activated by pressing the L button. By using her magic, Bayonetta can summon her contracted demons that usually appear at the end of her combination attacks. With Umbran Climax, they assist her as she battles, expanding the range and potency of her attacks.
Torture Attacks, the special finishing moves from the original game, are back in Bayonetta 2, but players will have to manage their magic properly between using them and Umbran Climaxes, and find a fighting style which suits them. The demons which assist during Umbran Climaxes will change depending on Bayonetta’s equipped weapons – the system promises to add depth to how you approach the numerous combat situations in Bayonetta 2.
Speaking of finding a style which suits you, the designers at Platinum Games worked hard to integrate the Gamepad’s touchscreen into Bayonetta 2, and they settled on an alternative control scheme. Designed to appeal to casual players, the touchscreen controls involve using the stylus to touch enemies for Bayonetta to lock onto and attack, swipe the screen to dodge oncoming attacks, and move Bayonetta around by just touching where the player wants her to go. The game’s director Yusuke Hashimoto likened it to a smartphone game and hopes it’ll help attract casual players to experience Bayonetta 2.
Also present in Bayonetta 2 are new aerial battles, where Bayonetta takes to the air – her fast movement and combat abilities will not suffer during air combat, and are instead part of the development team’s desire to create more playable cinematic experiences in Bayonetta 2 – they want players to experience very creative and high action scenes while still retaining a high level of control over the game.
During the presentation, Bayonetta takes on Gomorrah, one of her demons which is now running wild – something that will be a large part of the plot of Bayonetta 2. The game features many large enemies (both demons and angels) which Hashimoto said the artists are aiming to make as unforgettable as possible, so players can expect incredible encounters all throughout Bayonetta 2.
One feature which we don’t have much information on, but Hashimoto commented on, is online cooperative play. This feature isn’t available in the game during its time at E3, but more information about how it works will be available as we draw closer to Bayonetta 2‘s release in October of this year.