SoulCalibur: Lost Swords Is Deliberately ‘Pay-To-Win’

SoulCalibur: Lost Swords’ producer Masaaki Hoshino has admitted that the team behind the game was aiming for a pay-to-win model. Lost Swords is a free-to-play game, a genre which has been criticized for its pay-to-win practices.  Hoshino defended this approach while speaking with SiliconEra, stating that since Lost Swords is single-player only it’s acceptable for it to employ a pay-to-win model, further suggesting that the model shouldn’t exist in mulitplayer games. 

“Originally, we were thinking about having a multiplayer option,” Hoshino said. “But because we’re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear—and we didn’t want to have that kind of negative impact on new players.”

“In the singleplayer experience, having a pay-to-win structure won’t impede the player’s experience with the game,” he added.

Hoshino also revealed that Bandai Namco will be hosting “as many events as possible” to keep players engage with fresh content.