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Kickstarter Round-Up: May 2014
As more and more developers turn to Kickstarter to fund their projects, it feels like we’re falling into a pattern. Each month there will be one, sometimes two, big projects that light the internet on fire and soar past their funding funding goals in a matter of days. Then in the shadow of these huge successes, we’ll get maybe another two or three games that have small but enthusiastic fans that manage to push them over the line. If there’s anything that Harmonix’s Amplitude Kickstarter is showing us, it’s that it’s not enough to have names behind you anymore.
Here’s this month’s round-up of the most exciting Kickstarter projects out there:
Hover: Revolt of Gamers
Hover is, by far, this month’s most ambitious and popular Kickstarter this month has produced. It’s a futuristic first-person parkour game that looks like a blend of Mirror’s Edge and Jet Set Radio. It’s got a gorgeous visual style, and the French development team are promising to ship the game with Oculus Rift support. Fans of parkour games haven’t had all that much to sink their time and enthusiasm into in recent years so it’s no surprise that they’ve gotten behind Hover in such great numbers.
The Kickstarter campaign has four days left and has already soared well over it’s $38,000 goal to over $100,000. You can find out more and pledge to the game here.
Superhot is the other big exciting Kickstarter project of this month. Originally made during the 2013 7 Day First Person Shooter GameJam, Superhot is a first person shooter where time only moves when you do. It’s a pretty compelling hook and the trailer showcases some of the ‘supercool’ possibilities this mechanic will offer including (but not limited to) SLICING BULLETS IN HALF WITH A SWORD – combine that with a slick and abstract art style and you’ve got a winner that I can’t wait to get my hands on.
Superhot has a 27 days left in its campaign but has already reached about $50,000 above its $100,000 goal. You can find out more and pledge support via their Kickstarter page.
Shiness is an ambitious looking indie JRPG that’s just as much inspired by classic RPG’s like Final Fantasy as it is action-drive manga and anime. The game’s got a beautiful looking cel-shaded open world to it and a combat system that’s less turn-based and more in line with fighting games. The developer sounds like they’ve spent a lot of time planning out the story and setting and JRPG fans will find a lot to love should Shiness hit its goal.
Shiness is currently sitting on about $70,000 of its $100K goals and given that it’s got 21 days left in its campaign, I expect it to hit that. You can find out more and pledge your support via their Kickstarter page.
Red Goddess is an sidescrolling action adventure that will see players explore a mysterious planet shaped by the psyche of its main protagonist. The hook of a setting controlled by the main character’s subconscious is a pretty compelling one and the developers are keen to bring this to life with a rich art style. On top of that, they’re promising plenty of surprises with the game’s story and a handful of fun-sounding possession mechanics.
As of this writing, the funding is currently at $27,000 of its $30,000 goal with 19 days to go. You can find out more or pledge to support the game via their Kickstarter game.
Amplitude is another one of those Kickstarter games that has some big mainstream talent behind it and it continues Harmonix’s streak of new styles of rhythm games such as the upcoming Chroma. While at heart It’s a revival of a classic PS2 game, Harmonix are pretty committed to bringing a modern Amplitude to audiences with all the bells and whistles you’d expect. You can find out more via their Double Fine inspired pledge video below:
The game is currently sitting around $330,000 of its $775,000 goal with five days to go. Whether or not it will hit that goal is a bit nebulous but the game is well worth checking out via their Kickstarter page.
Miss last month’s round-up? Check it out here.