Video game sales topped $36 billion in 2017. Nearly $30 billion of that coming from game sells and subscriptions. 2018 Read more →
H1Z1 Early Monetization Plans Discussed On Reddit
Following the gameplay reveal of Sony Entertainment Online’s new MMO, H1Z1, the developers have discussed what they want to do about the open-world zombie survival horror game’s monetization plans.
SOE President John Smedley gave a breakdown of what the plan is, for now, on reddit:
- Wearables will be sold, but players have the option to “find and craft a lot of stuff.” If someone kills and loots another player’s gear, they’ll be able to wear it for a few deaths. However, the player who originally bought that item will always have the item in their inventory, they will not lose it. “Station Cash wearables won’t degrade at all.”
- Guns, Ammo, Food, Water and such will not be sold. Boosts that would impact those categories will not be sold. As Smedley said, “That’s kind of the whole game and it would suck if we did that.”
- Extra emotes beyond the free basics.
- Character slots.
- Crates that can be found in the world of H1Z1. “They’re filled with random cool stuff from the store. We’re considering letting you see what’s in them before you buy a key (ala Dota 2.). This idea isn’t fully locked yet.”
These ideas may change but for now these ideas sound pretty darn good. They won’t affect gameplay like other MMOs, and mainly just give a nice cosmetic touch to the game. Hopefully, these ideas will stay in place to keep H1Z1 from becoming a pay-to-win game. SOE is being really good at transparency and it’s nice to see a development be transparent.
H1Z1 currently under development and will be released on Steam Early Access sometime in May. The game will be available on PC and the PlayStation 4.