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The Elder Scrolls Online: The Single Player’s MMO
The Elder Scrolls is a series known for its focus on single player games, which made it sort of a shock when The Elder Scrolls Online was announced last year. Many gamers, me included, found it hard to imagine a Tamriel with more than one hero. How would this work?
After spending three days playing the game, I can assure you that it does work. Zenimax studios has done an excellent job bringing the single player world of The Elder Scrolls to the connected world of The Elder Scrolls Online. Everything you know and love about the series is present, and the game looks and feels like other entries in the series. The only thing that is different, of course, is the online component.
Being a mainly single player gamer, The Elder Scrolls is one of my favorite series. It creates such a dynamic world for the player, bursting at the seams with lore and places to explore. When it comes to online games, players do not usually associate dynamic storytelling and MMO’s together. When I heard of The Elder Scrolls Online, this was my initial fear, that what made the series so unique would be lost underneath the looting and leveling up of most MMO’s. Fortunately this is not the case, and the game feels like Elder Scrolls with a side of MMO, rather than the other way around.
I know this is not going to please everyone, and cries of disappointment are already formulating across the internet from MMO purists. The Elder Scrolls Online does not feel like an MMO. So if that’s what you are looking for, there are much better options to whet your appetite. The game feels more like Skyrim with other people running around, than it does World of Warcraft. But for me, this is okay. The Elder Scrolls Online provides you with a gorgeous world full of interesting characters and strange beasts, and allows you to do this with friends if you would like. The MMO part really does seem secondary in The Elder Scrolls online. In my first 15 hours of play I have not interacted with anyone, rather than help a passerby fight a nearby mudcrab as I initially scrambled onto the beach. I have done no fetch quests, have not escorted any players, or killed enemies for hours on end to grind for experience points.
Instead I have approached the game like I would any other title in The Elder Scrolls Series. I have explored, done quests, and crafted items. The option is there for me to interact and team up with my fellow players, and it is always nice to know I am a click away from asking someone to help me with a problem rather than loading up a FAQ. But The Elder Scrolls Online will not force its online components onto you. Maybe things will be a bit different as I approach the dungeons of the end game, but for now I am perfectly content to explore Tamriel in The Elder Scrolls Online solo. To me, Zenimax has crafted the absolute perfect game for Elder Scrolls/Single Player game enthusiasts, and I am loving my time so far in the world of The Elder Scrolls Online.