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Bluepoint Games: Titanfall On 360 Is The “True Experience”
Bluepoint Games senior producer Daryl Allison promised that even with the lower frame-rate, “the action is all there.”
“When approached by Respawn to develop the Xbox 360 version, we knew a project like this would be a challenge and we knew the commitment it would take would be worth it. How does one start with a title focused on leveraging the power of the Xbox One and PC and make it look and feel just as good (and fun!) on the Xbox 360? Thankfully, Respawn saw in us what they wanted–the drive and ability to make hardware do the impossible–which put us in this fortunate position of launching Respawn’s new franchise with them,” he said.
More importantly, Allison stressed that this particular version of the game is indeed the “true experience.” It contains all of the same maps, weapons, modes, titans, and burn cards that are currently present in the Xbox One and PC versions. He also claimed that the game is visually impressive.
“The game looks great, sounds great, and above all it plays great. There are of course some technical differences that are due to the technical limitations of the hardware–for example, the game runs above 30fps–but rest assured, the intense 6v6 wall-running, titan dropping action is all there,” Allison said.
Allison did admit that he was hoping to ship the 360 version alongside the PC and Xbox One versions, but did state that “it needed more time.” Allison believes EA “made the right call” in delaying it several times.
Titanfall for Xbox 360 launches in a few days, on April 8.