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Epic Games Founder Worried About Microsoft’s Future
Speaking with Polygon, Epic Games founder Tim Sweeney expressed his displeasure with Microsoft’s latest operating system, and has said that he’s concerned about the “closed” nature of the system.
“I genuinely worry about the future of Microsoft,” Sweeney said. “They’ve locked down this Windows 8. They say future app developers should focus there, but you can only ship that with Microsoft’s permission and Microsoft’s approval through Microsoft’s store. And that sucks compared to the open nature of the PC platform before…”
Sweeney was full of positive comments when talking about Valve’s line of Steam Machines, describing the product line as the “most open high-end gaming platform ever.” But he still isn’t willing to entirely give up on Microsoft, as he believes the recent corporal shakeup might help the company become more “open” as it relates to developing for the Windows platform. But if not, Sweeney believes Linux and Steam OS are a great backup plan.
“I sense kind of a renaissance at MS in the last six months,” Sweeney said. “Talking to the DirectX team for example, they’re making some brilliant decisions on DirectX 12 to make it more efficient and more open than ever before. You just generally sense a momentum to be more open with the community and more broad with their Windows strategy. I’m hoping that takes root.”
Elsewhere in the interview, Sweeney discussed VR technology and said that the virtual reality market will explode in popularity over time. “We’re doing a huge amount of research in VR, working with Oculus kits,” he said. “We see this as a technology that will influence every game and every platform.”
Sweeney is so confident with VR, that he went as far as to say that VR technology, like the Facebook-owned Oculus Rift or Sony’s Porject Morpheus, will leave a bigger impact on the world than smartphones.
“It’s technology that I think will completely change the world,” Sweeney said. “I think It’s going to be a bigger phenomenon than smartphones. You have to put it in perspective and realize we’re in maybe the [first-generation] iPhone stage right now where you have this really cool device, but it has some real flaws that prevents it from being a pervasive device for everyone. There might be an audience for 10 million users of the current tech, but as it improves with each generation, the audience is going to keep growing until eventually you’re going to reach a critical point where you can put on one of these devices and have an experience that is effectively indistinguishable from reality.”