XBox-Live

Xbox Live Reputation System Gets an Overhaul

Xbox Live has millions of users that interact with one another on a daily basis. We’ve all encountered players who were the less-than-ideal teammate in a game of Call of Duty or Battlefield, and we’ve also encountered awesome teammates in co-op intensive games like Borderlands. With the vast variety of personalities to come into contact with, Microsoft has added a few changes to the reputation system that will hope to weed out the “bad” guys on Xbox Live.

Reputation_Screenshot_3 26 14In a blog post by Xbox Live program manager Michael Dunn, it’s explained that that there are four levels on the reputation scale similar to a stop light system. Green means your reputation is good or just fine, yellow and orange indicate your reputation could use some work, and red means you’re to be avoided by other players due to your behavior.

The good players are essentially the ones who are online long enough without receiving any complaints against them. Dunn also added that the algorithm to calculate this system will not send you into the “needs work” or “avoid me” areas if you’ve only had a couple complaints over a few weeks of play. Obviously everyone will get a little heated during a game, so this is to keep the people who generally display good behavior in good standing even though they have an outburst or two. Though there hasn’t been any specific news, Xbox Live plans on rewarding these players with rewards in the future for their good behavior.  It should also be noted that the algorithm will also be notified when there are false reports for reporting someone who has a greater skill level or other griefing issues that aren’t warranted for a report.

Players who fall into the “needs work” category will begin to receive notifications to let them know that their behavior is causing their reputation to drop because of the response from the community. The feedback collected began compiling when the Xbox One launched. There aren’t necessarily any penalties for being in this category, but you won’t have access to the rewards that the “good” players do. It’s basically just trying to let you know that you’re potentially on the verge of falling into the “avoid me” category.

Those who fall into the “avoid me” area will be subjected to penalties from Xbox Live. One example is that those who have negative ratings in the system will have their matchmaking calculated on games in such a way that they will be paired with other “avoid me” players. Titanfall also took a similar approach when dealing with cheaters, so perhaps this will be something that other companies and developers incorporate into their games and consoles in the future. In addition to matchmaking restrictions, players in this category will also potentially lose access  to privileges and apps like Twitch TV broadcasting.

This reputation system is obviously a huge step up from what many gamers were used to on the Xbox 360, where your reputation would be comprised of stars and if you got complaints you were able to vaguely tell what they were for, but received no real consequences or repercussions for it. It’s clear that Microsoft has begun to take a more proactive approach when dealing with inappropriate behavior. This could be good or bad depending on the outlook. One side could say they’re taking out the trash, while the other could argue that people should just learn to deal with the behavior. Either way, it will be interesting to see what effects this new policy will have on the behavior within the Xbox Live community.

Dunn concluded the post by saying, “At the end of the day, our goal is to match you with other gamers you’ll enjoy, and create the best gaming community online. Visit the Xbox Live Policy and Enforcement page for more details on the Xbox One reputation system.”



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