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PS4’s Hardware Power Allowed Ubisoft To Be Ambitious With Watch Dogs
According to Watch Dogs animation director Colin Graham, in an interview on the PlayStation Blog, the power of Sony’s PlayStation 4 has afforded developers an almost unlimited memory budget, allowing them to create immersive and richly detailed worlds.
“PS4 has really given us the platform to build a new type of game,” Graham said. “It gave us a chance to dream. From an animation point of view, we’re always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians.”
“From my point of view, it’s a bit like working with an unlimited budget because we can’t fill the memory budget on PS4,” he added. “It’s a really nice piece of hardware.”
Watch Dogs lead gameplay designer Danny Belanger has also praised PS4’s technical prowess.
“The powerful technology helped us create a better simulation,” Belanger said. “The water effects, the amount of people in the city, the quality of the lighting… it all brings us a step forward.”