Titanfall Was Originally A PC Exclusive

Respawn Entertainment’s Titanfall was originally never planned to come out for Xbox One. Lead engineer at Respawn Entertainment Richard Baker, in an interview with Eurogamer, revealed that Titanfall was conceived to be a PC exclusive.

“Originally we weren’t planning on an Xbox One version of the game,” Baker said. “I’m certain that having an Xbox One version has made our PC version much better – it justified the effort in moving to DX11 and even 64-bit.”

Of course the game has now become an important title for Microsoft’s next-gen console, acting as a poster child for the new system. Microsoft has even offered an Xbox One Titanfall bundle to go along with the game’s release back on March 11th.

Elsewhere in the interview, Baker also discussed the game’s development process and technical aspects. Respawn utilized the Azure Cloud Service to allow for more processing power to go toward gameplay, and even used uncompressed audio to further enhance the game’s performance.

“We were mostly using local servers here while we were developing,” Baker said. “We always want more CPU so there was a little going back and forth with Microsoft trying to get more CPU and to get the servers up faster.”

The Xbox 360 version of Titanfall is still slated for a March 25 release, and will be developed by Bluepoint Games.