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UPDATE: Titanfall Lead Engineer Explains PC Version Audio FIle Size

The lead engineer at Respawn has come forward to explain the reasoning for the massive audio file size on the PC version of the newly released Titanfall.

The engineer, Richard Baker, told Eurogamer that the audio is uncompressed for the PC version because the decompression, done on the fly on the Xbox One, would take too many system resources on older machines.

“We have audio we either download or install from the disc, then we uncompress it,” Baker said. “We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio.

“So… it’s almost all audio… On a higher PC it wouldn’t be an issue. On a medium or moderate PC, it wouldn’t be an issue, it’s that on a two-core [machine] with where our min spec is, we couldn’t dedicate those resources to audio.”

Titanfall released today on PC and Xbox One in North America, with other locations launching within the week. The Xbox 360 version will follow in two weeks. A season pass for Titanfall is available that gives immediate access to the three content packs to be released for the game. The season pass is $24.99 and is available now for Xbox One and PC.



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