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More Focus On ‘PS4 and Xbox One’ For Shadow of Mordor
The upcoming Lord of the Rings-based video game, Middle Earth: Shadow of Mordor, is being developed with a huge focus on next-gen systems. Both the PS4 and Xbox One will essentially provide a more “complete” experience for players than last-gen platforms.
Design director Michael de Plater revealed the news to IGN, stating that while every effort was made towards developing for the PS3 and Xbox 360, the game is basically a next-gen title. A great reason for this of course is the lack of Shadow of Mordor’s much discussed “nemesis system.” This new mechanic allows for enemies, which the player might have failed to kill, to flee and progress through their ranks in order to exact their revenge upon you later on. Thus, creating a more life-like and procedurally-generated world.
“We’re very focused on the PS4 and Xbox One,” he said. “We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.
“To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system’.
“The story will be the same and the core gameplay will be the same, but [the ‘Nemesis system’ is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.”
As of writing, there’s no release date for the game. But expect more news regarding it in the following months.