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No More Disc-Based Games For Cliff Bleszinski
Former Gears of War designer Cliff Bleszinski has stated his frustration with current industry trends, and that he’ll never develop another disc-based game. The industry model of relying on Game Informer covers and E3 announcements is dead for him.
In speaking with Gamasutra, Bleszinski explained that he would be inspired by games such as Rust to develop a unique PC title that will allow him to interact with players, without having both publishers and the media involved.
“The whole ‘old guard,’ where you get a Game Informer cover and an E3 reveal, is dead,” he said. “I’ll never make another disc-based game for the rest of my career, and [at E3] they’re trying to woo buyers from Target and Walmart?”
For Bleszinski, Rust resembles Minecraft and its unique model, something that fosters creativity. He believes more of these types of experiences should exist on the PC platform.
“It’s not about the ‘new user experience’; in these games the new user experience is utter s***, and it’s okay,” he said. “There are two lessons people have not learned from Minecraft: Get the game out there and build it. Some kid will put out a video. Players will teach each other. You don’t need the ‘press A to jump’.”
Elsewhere in the interview Bleszinski reminisced his days at Epic and his tenure working on Gears of War saying, “It didn’t wind up what I’d hoped; I’d pitched it as ‘Band of Brothers with monsters’ — you know Band of Brothers is well-done and emotional, telling the story of the Greatest Generation and what they did in the war. Yet somehow we landed on ‘Predator’… the characters being all ‘buff and manly’, I’d never planned on that.”
“I don’t want Gears to be my defining legacy. At the end of the day, it’s known for being a fun, fantastic franchise. But I’d like to think there’s more to my creativity than that.”
It also seems like he isn’t the only one with a displeasure of disc-based games. Bioshock developer Irrational Games has announced today that it’ll be shifting its focus dramatically as a studio. Studio head Ken Levine revealed that only 15 members of his staff will remain within the studio, which will now focus on “shorter” digital experiences.