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Comparing Metal Gear Solid 4 To Ground Zeroes Is “Nonsense”

According to series creator Hideo Kojima, it would be nonsensical to compare Metal Gear Solid 4: Guns of the Patriots with Metal Gear Solid V: Ground Zeroes, as both games are drastically different. Kojima stated on Twitter last night that while Metal Gear Solid 4 is a linear game, Ground Zeroes is not. His latest effort focuses on open-world gameplay.

Publisher Konami released a few comparison photos of the different console versions the game will be available for. Kojima endured heavy criticism from people stating that there are no real visual differences between current-gen and last-gen consoles. He responded by saying that both the PS4 and Xbox One versions of the game will indeed be prettier, but the developer’s visual style will remain consistent throughout each platform.

“I published comparison images of consoles since I get so many questions. Once I said the contents & controls can be equally amused by player as we carefully adjusted, people say ‘then next-gen is meaningless.’ Well, I want people to play nextgen if they were able to buy, and for those who couldn’t, play current-gen version as it is indeed [multiplatform].”

“Next-gen looks better because of its hi-spec, but what I want you to feel is the point the photo-realistic image we pursue in Fox Engine. Fox Engine made it even the current-gen look as good as next-gen,” he added.

It was also confirmed that the PS4 version of Ground Zeroes will run in native 1080p, while the Xbox One version is only able to reach a 720p resolution. Another major difference between Ground Zeroes and Metal Gear Solid 4 is the former’s short length, which Konami defended. 

The game is set to come out on March 18th in North America, and March 20th in Europe.



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