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5 Xbox One Exclusives To Look Out For (That Aren’t Titanfall)
Titanfall is obviously going to be a huge game for the Xbox One, but here are 5 other Xbox One exclusives that need to be on your radar.
Most famous for Max Payne and Alan Wake, Finnish developer Remedy Entertainment has forged a reputation for combining stylized third person shooting with unique narratives. Quantum Break appears to be no different, infusing time manipulating powers into a cover based third person shooter. After a time travel experiment goes awry at a university, a select few individuals are granted with the power to bend time to their will, and utilizing these abilities will be integral to the gameplay. There’s also a Quantum Break television series that’s being made in conjunction with the game (similar to Defiance), and the first season of the show will be included with the game. After completing a chapter in the game, players are encouraged to watch a portion of the show, and watching an episode of the TV show may influence players on how they want to approach the game from then on. However, doing these specific things in a particular order isn’t necessary to fully comprehend the experience, and watching the TV show is completely optional. Regardless of whether the game or the TV show turns out to be any good, you can’t help but admire the ambition of it all.
Sunset Overdrive is Insomniac’s first exclusive for a Microsoft platform, and it looks like Insomniac’s trademark charm is in full effect here. First unveiled at Microsoft’s E3 2013 press conference, Sunset Overdrive immediately grabbed me with its over the top, cartoony art style and the presence of some ridiculous weapons. One weapon shot out vinyl discs that cut up mutants with ease, while another gun was supercharged by attaching a can of soda to its barrel. Traversing the world looks thrilling as well, with players utilizing zip lines or wall running across billboards. With a vibrant world and a goofy tone that seems to plant its tongue firmly in cheek, Sunset Overdrive looks to be a raucous good time.
With games like FTL and Rogue Legacy garnering both critical and commercial success, rogue-likes are back in vogue, and Below hopes to carry on that successful torch to the Xbox One. Similar to other rogue-likes, all levels in Below are procedurally generated and will feature hard, but challenging gameplay, as these kinds of games typically have. But the most intriguing part about Below for me is that there’s a sense of discovery and exploration that looks to unearth the secrets the world is hiding. Below is being developed by Capybara Games, most known for its work on Superbrothers: Sword & Sworcery EP, and Jim Guthrie is again working with Capybara Games to compose the soundtrack. Superbrothers featured some gorgeous visuals alongside a fantastic soundtrack, and hopefully Below can do the same.
Fantasia: Music Evolved
Let’s not kid ourselves: a lot of games on the Kinect haven’t been very good, from both a technical and design perspective. Harmonix seems to be the only developer that has fully figured out the inner workings of the Kinect and crafted games that fit the device, rather than trying to shoehorn a game that obviously doesn’t belong on a motion sensing camera. With Fantasia: Music Evolved, Harmonix is taking the Dance Central formula and tweaking it in such a way that doesn’t make it as restrictive. Dance Central was about performing the dance steps that game told you do to, while Fantasia is more about changing and molding the music to your own liking. The game still has you performing basic motions with your hands, but there are multiple opportunities in each song to alter the fundamental nature of it, whether it’s by adding an orchestral sound or a deep, heavy metal bass.
Also hoping to reverse the Kinect’s fortunes is D4, SWERY’s episodic adventure game for the Xbox One. If SWERY’s previous work is any indication, D4’s story is bound to get crazy in all the right ways. D4 stars David Young, a detective who’s looking to solve the murder of his wife by using (what else?) time travel. Although this is a Kinect only game, the game is intended for the player to enjoy it on the couch with simple gestures and voice commands. But really, the draw of D4 is the promise of SWERY and his unique brand of weirdness that is inherent to any game that he’s in charge of it. Isn’t that right Zach?