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Thief Developers Remove Quick-time Events Due to Backlash
It’s very rare that developers and publishers switch gears and actually listen to fan criticism. But we live in the days of the Internet, where if enough fans band together they can evoke some change. The biggest and most recent example of course being the change in policy that Microsoft was forced to enact due to overwhelming negative reactions after the reveal of their soon to be released console, the Xbox One.
In this case Eidos Montreal, the studio behind Thief, has really taken into account what fans have been saying about some of the game’s mechanics.
Due to fan complaints the company has decided to remove all quick-time events from the game because not only did fans not like the idea, but it seems that publisher Square Enix also seemed to dislike the idea as well.
“To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo,” wrote Eidos Montreal web content manager Valerie Bourdeau in a blog post. “However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.”
Personally I don’t mind quick-time events. In some cases they’ve actually worked very well for games, but I can understand why some gamers aren’t enamored with the idea. But, we’ll see how the game turns out with the new change when Thief launches for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on Feb. 25 of next year.
(Source: Eidos Montreal Blog)