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Developers say that PS4 is More Powerful than Xbox One
With the release of the Xbox One and PS4 coming upon us, watching two powerful companies descend into a school yard fight has been an incredibly amusing experience for both the industry and gamers alike. From Sony’s non-stop jabs to Microsoft’s hurried denials and responses, this is shaping up to be the best console war since Sega does what Ninten-don’t.
That being said, recently there’s been a lot of buzz about the performance hardware of both consoles. There was an article by Edge where they interviewed multiple anonymous developers about the two systems, and the consensus was that the PS4 was more powerful than the Xbox One overall, even though they weren’t sure if that would matter to gamers (at least during launch).
Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.
One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers.