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On The Go: The Importance of Mobile Games
Whenever talking about gaming, should phone games and minor apps be included in game discussion?
Absolutely! Here’s why:
Video games are about bringing your ideas to people, right in front of their eyes. This is fantastic on big screens and even smaller ones. With systems like the 3DS, you have millions of people enjoying the deep experiences they love, like Mario & Luigi: Dream Team, Animal Crossing: New Leaf, and even Fire Emblem: Awakening. These games are essential to keeping the 3DS going, and Nintendo is doing a fantastic job with having them there. But even there, especially with Animal Crossing, there’s a little bit of anticipation on Nintendo’s part to know their audience will likely play a bit of the game and drop it for the day shortly after. These games are perfect for being on-the-go. This lines up with games for your phones or other devices like tablets. You can grab a small game made with the simple thought that you will play for a few minutes and come back later to play some more. That’s fantastic for when you’re moving around, or even have a small amount of free time on your hands. These games are still video games, they are still experiences you can share and enjoy. There’s nothing wrong with someone telling you that they enjoyed this fantastic $0.99 game. It’s that price tag that makes it so compelling. I mean, why not? It’s only a dollar.
Going into the future, we will find more of these games, and they will reach a larger audience. I absolutely encourage everyone out there to try one of those little games on the app stores, especially if you’re not really into gaming. These games can act gateways to more people experiencing the phonomena we, as gamers, find so enticing. We want more people to experience these things, to share stories and enjoy themselves as much as possible. This will keep them coming back and, if lucky, will get them more deeply involved in gaming as a way to enjoy life. Games are positive, they provide life lessons, tell amazing stories, take us to new worlds, and even help improve us. These cheap little games with that incentive to keep dragging people back for just another few minutes will help them understand the medium, even if it is just an extremely small taste of what games can offer. It’s like going to the movies, watching a TV show, or listening to a new album; you want to share it with your friends and family so that they can understand you can talk about it. This will breed a new type of familiarity in the world and with that, we can stop being so afraid of whether or not video games only induce violent behavior or brainwash people.
Video games are very important in my life, not essential mind you, but they have helped me in many different ways. They offer insight on ideas and ways of life you may not already understand, to help you become more accepting. This comes from the fact that there are games being made by countless people of different backgrounds, races, and religions. Creativing video games is a way for creative people to express themselves, just as a great film is, or an enthralling novel. But these are only certain flavours of games, there are games made just for the sole purpose of being fun. A lot of those are smaller games, the games on your phone, the indie titles on Steam, PSN, or XBLA. These are the types of games you should let your friends try; let them have their fun and then try to bring them closer into the worlds we know and love if they ask if you’ve got any other suggestions.
I’ve been in that position, where I’ve been looked down on by people who were far more versed in the realm of video games. It’s not fun nor is very inviting. But now, as the people who are more knowledgable about games in these times, we shouldn’t be so selective as to who can join in on the fun. Anyone should be able to join in on the fun by playing any game they want. Video games are gifts given to us that we should want to share; the more the merrier, right?
Mobile games are just another way for all types of people to have a bit more enjoyment in their day. If they like the things they’re playing, who are we to say that they shouldn’t be enjoying themselves? It goes the same way with kids who are growing up with the video games coming out now. Every child going into school nowadays has a cell phone or a iPod-like device that can play little games like Angry Birds. That’s fine, and they should enjoy it to the fullest, as everyone should. But it’s about thinking of something similar and making the suggestion to try something new to bring them just a little deeper into the world of gaming. TellTale’s The Walking Dead game is a fantastic example of this, as it’s not very complicated so anyone can play it, but it’s so compelling for the player to keep going. It’s a little dark, so children shouldn’t play it, but you should recommend it to anybody you know in the suggested age group. It’s also very nice to your wallet, with each of the five episodes costing only $5 a pop.
In the future, we’ll see more and more mobile games that offer fun experiences for people and are easily accessed. If someone brings them up in a conversation, talk to them about their game(s) and suggest something else for them to try while you’re at it. Maybe they’ll love it and end up finding something they’ll cherish for their whole life, like we have with many games we all know and love from our past.
What do you think, should we be open to all forms of gamer and offer more experiences for them or should be seclude ourselves as a hierchy and insist that every casual player should kneel before
us and kiss our feet? Comment below!