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Legends of Dawn Review
Legends of Dawn made it. What started as a Kickstarter campaign has ended with a fully launched old school style RPG. It looks and plays like a bunch of old PC games that are sure to bring a sense of nostalgia to fans of games like Baldur’s Gate and Titan Quest.
But besides the comforting old school style there are many problems with Legends of Dawn. The most frustrating part of the game was how hard it was to play, and I’m not talking about difficult enemies and quests. Simply moving around, picking up items, and figuring out how to play the game is somewhat of a challenge.
Some of these challenges I can accept. Like not telling you the effects of potions, and making the play try them out to see what they do. It makes it feel like a truer roleplaying game. But there are way more difficulties I experienced in the first couple hours of gameplay that were unacceptable. The camera angles make it a chore to explore a two bedroom house. There’s crafting, but no tutorial. Attributes and skills don’t tell you what kind of bonuses you’re getting. Items in your inventory don’t stack, and because you don’t know what they’re used for you end up with a clutter of random potentially useless items.
Legends of Dawn isn’t user friendly. Some of it can be counted off as a part of that “old school feel,” but there’s no doubt the developers could have done a whole lot better. I would have forgiven the difficulties I had playing the game if there were other reasons to continue playing. A good story or fun combat can make me look past the other issues. Sadly, Legends of Dawn doesn’t seem to excel in either of these departments.
The storyline isn’t bad, but it isn’t anything special either. There were some memorable moments in the 10 hours of the game that I played, but there are also long stretches of gameplay that felt like a grind even though I was playing through the main quest line. Luckily the environment and variety of interactions with NPCs kept the gameplay interesting. It also has three separate trading guilds which adds a cool trading aspect not found in other older games. The combat… all there is to say is it’s monotonous.
One aspect of Legends of Dawn I really appreciated was the abolition of the class system. Instead of having to pick between being different professions players are able to customize their characters as they progress through the game. It’s easier to choose how I want to play a game after I’ve had the chance to play through it. It also allows for a much broader customization. The only problem is I’m still not sure the exact bonuses all of the attributes and skills give me, there’s no interface that explains the leveling up system.
All in all Legends of Dawn definitely isn’t the worst game out there. It’ll bring back some nostalgic feelings for old school PC RPG players, but it will also bring back some of the headaches old games have with a lack of user friendliness and lots of bugs. Honestly, you’d probably be better off playing the same old titles you used to play for the same nostalgic effect.