Titanfall’s Lack Of Single Player Finally Gets Explained
Titanfall, recently announced at this year’s E3 conference, had players a little puzzled after it was announced the game would be a multiplayer only experience. Now we finally have an answer why, straight from Respawn’s co-founder Vince Zampella.
How many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of the campaign].
This was all said in an interview with GamesIndustry International. Zampella also explained why Titanfall is currently only on a Microsoft console.
For us, we’re a small startup studio. We’re 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what’s fun. It’s scoped more adequately to what we have the power to do as a start-up studio.
Due to the small size of the company, the scrapping of the single-player experience that defines first-person shooters was necessary. Titanfall is still set to have some narrative though, and this will be accessed through the multiplayer experience. While he wasn’t saying that the traditional single-player/multiplayer experience was bad in any way, Titanfall aims to be a completely new experience, different from previous first-person shooter games (including his old, successful series ‘Call of Duty’).
Titanfall is currently set for a Spring 2014 release on the Xbox One, so let’s hope for some more good information between now and then!