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E3 Hands-On Impressions: Bayonetta 2
It isn’t news to anyone that the Wii U has had some struggles with 3rd party software support. But one of the most hotly anticipated titles for the Wii U is Bayonetta 2, the sequel to Platinum Games’ successful stylish action game. I managed to play Bayonetta 2 at E3, and for folks who wanted more Bayonetta, then they’re definitely going to get that in spades with Bayonetta 2.
The entire demo can be summed up in one word: ridiculous. Bayonetta 2 continues the tradition of battling angels and demons in crazy fashions. You start off standing on top of a speeding jet fighter when angels pop out and being to attack you. People who have played the first Bayonetta will instantly feel comfortable with the combat. You’re still attacking foes with your assortment of punches and kicks, and using giant demon heels made out of Bayonetta’s hair to pummel enemies into oblivion. Bayonetta 2 doesn’t change up the formula much in terms of gameplay, and that’s a good thing; the insane, over the top action still feels satisfying.
Once the jet fighter crashes, you jump on top of a moving train. From there, a bigger angel enemy starts to attack you when white-haired, red-suited woman joins the fray. Cooperative play has been confirmed for Bayonetta 2, and I can only imagine that this new vixen will be the second character in co-op. After you’ve weakened this angel enough, he leaps off the train, and then things start to get really insane, even for Bayonetta standards.
A gargantuan demon called Gomorrah appears and lands on top of a skyscraper, King Kong style. In order to attack this monster high above, Bayonetta miraculously grows wings, and from there, you’re able to freely fly around and thrash him. Of course, this boss battle ends with a monstrous animal made up of Bayonetta’s hair and suit coming out and chomping on the enemy while you rack up the gigatons.
Bayonetta 2 doesn’t look to change up the formula much. You can still dodge at the last second to activate witch time, where time slows down and you’re able to deal more damage. There are also umbran powers that Bayonetta can utilize to help her out in battle. The game also looked great, and managed to run at a smooth 60 frames even as the action was getting more and more hectic. Also, there appears to be a simplified controller scheme that involves touch controls, although I went through the demo only using the Wii U gamepad’s regular buttons.
Bayonetta 2 comes out exclusively for the Wii U sometime in 2014.