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Blizzard’s “Titan” MMO Suffers Major Setback

World of Warcraft developer Blizzard has been working on a new project for quite some time. At one point we heard rumours of around 100 developers working on this new project. Codenamed “Titan” it was supposed to be a fresh breath from the complex world of Azeroth.

However, according to a source speaking to VentureBeat, it seems that what was once 100 developers working on the project has now dwindled to 70 developers. The staffers haven’t been fired, just relocated within the company.

As well as having reduced the number of developers on the project, the core team of 70 developers will clear the drawing board and start over on the project.

Despite never having actually confirmed Titan or given it a potential release date, the anonymous source speaking to VentureBeat said that the game won’t see the light of day till post-2016.

The Blizzard teams are notorious for their slow-pace developing. Often deciding to cancel projects if they aren’t up to a set standard. Could it be that they were unhappy with how Titan was turning out?

Titan is supposed to be a massive multiplayer online game. It features the developing team that developed everything fans love about World of Warcraft. However, it will apparently not be in the market to compete with World of Warcraft.

With World of Warcraft subscribers dropping by 1.3 million in recent months, could the mammoth MMORPG be going six feet under or free to play? Either way, Titan would be a way to inject new life into Blizzard’s titles outside of their RTS games since World of Warcraft’s player-base is slowly dwindling.



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