5 Reasons to Play Sly Cooper: Thieves in Time

Today marks the day of the release of Sly Cooper: Thieves in Time, the next installment in the classic stealth series starring everyone’s favorite raccoon thief.

From cross-platform play to new game mechanics, Thieves in Time is shaping up to be a strong sequel in the franchise and could be a welcome addition to the Vita/PlayStation 3 cross-buy library. Keeping that in mind, here are five reasons why Sly Cooper: Thieves in Time is a game PlayStation fans would be remiss to not check out.


Thieves in Time picks up after the events of Sly 3. Sly’s been lying low, enjoying the simple life as he lives abroad with his girlfriend Carmelita. But when parts of his family’s history begin coming into question by way of missing pages from the family’s cherished Thievius Racconus tome, Sly is forced to travel back in time in order to re-establish the good legacy of  his predecessors.

Thieves in Time will feature many of the series’ iconic characters, from the crafty Bentley to the master of stealth himself, Sly Cooper.

But alongside familiar faces, you’ll also encounter new characters along the way, including some of Sly’s most nefarious relatives in time. It’s a good mix between the two that promises to deliver on the conventions fans love while exploring new territory in a sequel, making for an interesting premise we can’t wait to get our hands on.


…sort of. Those familiar with Sly Cooper will be happy to see a return to the same basic platforming and stealth mechanics that helped bring the franchise to prominence during the PlayStation 2 era. But alongside familiar gameplay, Thieves in Time will also allow players to adopt new abilities as Sly encounters his old relatives that will aid him in recovering the lost pages of the Thievius Raccoonus.

While the game is set to deliver new mechanics regularly throughout the game, players need not worry about being overwhelmed by new abiltites. Developers have tried their best to make the learning curve a fair one in an effort to allow players to learn the ins and outs of new mechanics all while experiencing the story and trying for the best approach possible to complete a mission.

If successful, the result could be a great mix of new ideas and old conventions that allow the gameplay to feel both well-realized and interesting.


Sly Cooper: Thieves in Time is one of the few games that allows for seamless cross-platform play, meaning you’ll be able to play the game at home on your PlayStation 3 or take it with you on the go with your PlayStation Vita. The PS3 version comes with a code allowing for a download of the game on the Vita, and the game shares a trophy list and transfers saves seamlessly across both systems.

What’s not to love about that? The beauty of the cross-buy program, of course, is that you can play the game in its entirety on the go and at home, allowing you to actually play console games on a handheld. This is arguably one of the most important features the Vita offers, and Sly Cooper: Thieves in Time is aiming to use it to its fullest extent by allowing players to take the game with them when they leave the house in the morning.

On top of that, both versions of the game have some platform-specific controls, including use of the Vita’s touch screen and the R2/L2 trigger buttons on the PlayStation 3. While that might sound cumbersome, it’s potentially something interesting, particularly if they’re able to integrate it in a way that is interesting and serves the system well.


I know, I know…new developer=bad, right? But while there are many studios that have managed to drop the ball in a big way whenever taking over new franchises, there are just as many who managed to do good, if not great, things with the IPs they inherited.

Sanzaru Games has taken the Sly Cooper reins from the hands of those at SuckerPunch Studios for the development of Thieves in Time. And while the idea of SuckerPunch giving up one of their key properties might be a little bit daunting at first, know this; great care has been put into Thieves in Time to make sure the game is a bonafide Sly Cooper experience. Everything from the cel-shaded graphics to the basic stealth and platforming mechanics of the game have been set up to mirror those of the original games as closely as possible. So while it might be in the hands of a new development team, it’s not meant to feel like it..


With the smooth platforming, unique aesthetic, and interesting stealth mechanics, it’s no secret that the Sly Cooper series is one of the strongest stealth platformers out there. And now you can experience Sly Cooper in this current generation with a new story and new conventions, all while jumping in a universe that feels both familiar and invigorated and swapping your play time between systems on both the PlayStation Vita and the PS3. What’s not to love about that?

Look for Sly Cooper: Thieves in Time on both the PlayStation Vita and PlayStation 3 on February 5th. 



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