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Assassin’s Creed Once had “Huge” Co-op Mode
Speaking to OXM UK Assassin’s Creed 3’s mission director Phillippe Bergeron said the original title in the franchise supported a “huge” drop-in co-op mode at one point in the game’s development.
“Before we knew about the Desmond story and Animus link, we had a huge co-op component in there,” Bergeron commented.
“But it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it. Co-op was one of those big things at the beginning that just didn’t make sense in the end,” he added.
“For us it was really part of the single player experience, to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus,” Bergeron continued.
“There was no way to reconcile having multiplayer or co-op in an ancestor’s memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn’t fit,” the developer concluded.
As noted by OXM there is a degree of co-op in Assassin’s Creed: Brotherhood and there have been rumours that the next entry in the series may contain a full co-op mode.