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343 Industries: Halo 5 to be “Genuinely Amazing”
343 Industries’ Frank O’Connor has taken to HaloWaypoint to discuss the mistakes made with Halo 4 and discusses Halo 5.
“By most objective criteria, it was a resounding success,” O’Connor says of Halo 4.
“2012 was supposed to be the end of the world,” O’Connor commented. “Instead, it was the beginning of ours. Halo 4, despite being the seventh or eighth game in the Halo series (depending on how you count them), was our first game. That is to say, our first-ever fully fledged title, built from the ground up creatively and technologically.
“I am incredibly proud of both the team and the game that team created. And for a first effort, it wasn’t half bad,” he added.
O’Connor, commenting on the challenge presented by taking over the series from Bungie noted “the task of wrangling that engine, that universe and that community was dizzying, even withering.
“Four years ago when our charter began, the challenge of starting the seed of a development team and then creating a sequel to Halo terrified us.”
Despite this O’Connor says Halo 4 was a resounding success.
“Halo 4 is the best and fastest-selling Halo game in the series. It won critical acclaim. It won awards, from Best Graphics at the VGAs to Game of the Year at the Inside Gaming Awards. We altered the engine. We expanded the universe. We innovated in storytelling, technology, and even marketing.
“It wasn’t flawless by any stretch of the imagination, but by most objective criteria, it was a resounding success. So we know we have a lot to do. And we know we have a lot to learn. But we also know that we now have the capacity, the teamwork, the technology and the experience to do much better next time.”
Elaborating, he stated, “there are a ton of things we wish we could done better: Features that didn’t make it into the final game. Glitches that emerged. Missteps made. DLC fiascos. Communication breakdowns.
“But there were things that went astonishingly well – the creation of a genuinely competitive AAA studio chief among them. A collection of talent and souls that can do something genuinely amazing on this and next-generation hardware.
“The overhaul of an amazing game engine – but one that really needed to be overhauled – and an amassed education on systems, people, code and audience that will stand us in great stead for the future.”
With the next Xbox likely to be revealed around this year’s E3 are you excited for next-gen Halo?