Five Reasons to Play DmC

Like so many other reboots, Ninja Theory’s Devil May Cry reboot DmC came under heavy fire when it was first revealed by Capcom last year. But despite what your opinions might be about Dante’s new look or a re-designed Devil May Cry, anyone who’s played the demo or seen the game in action may find themselves hard pressed to say the game isn’t impressive, even in its early stages. And being that we’re merely a week away from its eventual release, here are 5 reasons why you’ll want to save your pennies for DmC.


Say what you will about the redesign and re-imagining of Dante, but the demo for the new game is looking nothing but promising. He’s still got that cocky, devil-may-care attitude you’ve always known and loved, with one of the biggest differences being his appearance. He’s traded the white hair and trech coat for a more modern punk rock look that arguably seems to suit the game’s personality better.

And while you hardcore Devil May Cry fans sharpen your pitchforks, allow me to say this; there’s nothing wrong with a reboot if it’s done well. Devil May Cry has always been a strong franchise for Capcom, and I would be hard pressed to believe that they’d simply loan this property out to just anyone. Ninja Theory is working hard to get this game right, and I’m willing to give them the benefit of the doubt. Who knows? It may just blow your mind.


It’s a well-known fact that Devil May Cry is a franchise with a heavy emphasis on its real-time combat system. In DmC, you’ll see a return to this with a few new conventions thrown in the mix.

Dante still wields his gigantic sword and handguns, but also has access to both an angel and demon weapon as well. The combat system of DmC is fairly complex, made up of button combos and utilizing all the weapons Dante has at his disposal. You’ll still be able to pull off pop-up attacks, quick slashes, juggling, shooting, and seamlessly switch weapons during battle to score maximum damage on opponents.

Combat is frantic, fluid, and fun, and above all, supremely satisfying. Fans of the franchise need not fear; Dante is still very much the badass in DmC.


In an effort to maintain the legacy of the Devil May Cry franchise, the story of DmC will see a return to some of the more familiar conventions with a few tweaks. Dante and his twin brother Vergil are the offspring of the powerful demon Sparda, sent to live alongside humans and hunted for their power. It’s Vergil that eventually helps Dante remember exactly who he is and where he comes from, and a host of new characters help Dante understand himself and his purpose and link him to this re-imagined world.

The story explores his past while setting up for his future, all while Dante questions his own humanity and tries to make sense of the dark past from which he originates. It might not be on a Walking Dead level of storytelling, but it’s interesting enough and has some potential to be compelling in the long run.


In the true style of classic Devil May Cry games, DmC is a difficult game, even on the easiest of its settings. And for those masochistic gamers craving a challenge (and no doubt a bunch of achivements or trophies), there are multiple difficulty levels unlocked after beating the game through its first playthrough.

But the beauty of it is this; even though it can get insanely difficult, the combat system is so complex and fun with that it becomes totally worth exploring and experimenting with. Using the Style ranking and having your combos evaluated by the game will make you want to come up with new and creative ways to string combos together in combat. And with the added difficulty levels, you’ll be able to really put your skill to the test in the ultimate fashion by facing off against a wide array of enemies, each with their own set of strengths and weaknesses you’ll have to learn. The possibilities are endless in DmC‘s combat system, and those looking for a challenging action game are more than likely to find it there.


Ninja Theory has taken the Devil May Cry formula and added their own unique flair to change up the game’s overall presentation. And if what we’ve seen of it serves as any indicator, it’s a good thing. Where too many action games focus on being photorealistic, DmC uses color liberally to give its worlds a distinct an vibrant feel. Add to that the use of distorted environments and illusion-like effects taking place in real time, and you’re left with a game that promises to be aesthetically pleasing in new an interesting ways.



Look for DmC on  PS3, and Xbox 360 on January 15th, and on PC January 25th.