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How Video Games Got Me Into College
Just to clarify, playing video games did not get me into college. Writing about video games was, however, a significant contributing factor to my eventual acceptance. But, the point is that video games actually got me into college. To me, at least, this seems a bit surprising. Allow to explain how this happened.
For those unfamiliar with the American college application process, here it is in a nutshell: the majority of applicants refer to an online form known is the Common Application, where one can send a standardized application to the majority of well-known American institutions. This application has many parts, including one’s family and demographic information, one’s grades in secondary school, one’s activities out of school (extracurricular activities), and an essay.
Aside from grades and the essay, the most important section of the application is the extracurricular activity section. In this section, prospective students are able to show their passions and how they are involved in their community. Colleges often look for students who demonstrate passion in one or several areas, such as being president of a club or a student government.
For my extracurricular section, my top two activities were writing about video games for Leviathyn and one other website. In my application, I explained how writing about video games allowed me to express my passion and explore it further, as well as improving my writing skills. Gaming journalism was a large, defining part of my application. At the same time, I didn’t really talk about much else. In terms of extracurricular activities, I have few outside of writing about video games, and no leadership positions.
Recently, I was accepted into a well-known, prestigious university. Schools like this one have a large volume of qualified applicants, and often must consider extracurricular activities to make admissions decisions. The fact that I was accepted shows that they viewed my games journalism experience as not only legitimate, but interesting and demonstrative of meaningful productivity.
The fact that I was able to get into college with a resume dominated by writing about video games for fun and not much else shows that in the public perception, gaming is only becoming a more and more legitimate passion to have from an intellectual, “adult” viewpoint. No one would question a movie buff or a voracious reader, and hopefully the same is now true for a hardcore gamer.
For my fellow gamers who may decide to continue their education at college or university, never fear. My story is not unique; I have heard of other whose passion for gaming has shown through in their essays, applications, and interviews, and this passion has helped them, not hurt them. In this intellectual world, gaming is becoming legitimate.