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Why Isn’t This a Game Yet? The Legend of Drizzt

Why Isn’t This a Game Yet?” is a series that combines two of my favorite things: video games and great books. I have loved to read even longer than I’ve enjoyed gaming, and while I am not usually interested in novelizations of games, there are many books that I wish were turned into games. In this series, I will share some of these books, and explain why I think this book would make such a great game.

One of the reasons everyone loves video games is a quite simple one: people are able to act out their fantasies, whether it is saving the world from demons, building an empire, or becoming a king, all from the comfort of their own couch. Many of the best video games put the player in control of a character who is enormously powerful, or one that eventually becomes enormously powerful, and these games often are very rewarding to play.

One of my favorite fantasy novel series’ as a kid, R.A. Salvatore’s Legend of Drizzt books feature several characters who pull off incredible feats and constantly are begging to be controlled in a video game.

The series, which takes place in The Forgotten Realms universe of Dungeons and Dragons, follows the story of Drizzt, a Dark Elf refugee trying to find his place above ground in the land of the humans. Drizzt makes friends with a dwarf named Bruenor, a halfling named Regis, a barbarian named Wulfgar, and Bruenor’s adopted human daughter, Catti-Brie.

Over 16 books to date, the group goes on many incredible adventures, and the skills of the members of this group become clearly defined, especially in battle. Wulfgar, for example, uses a magical hammer to bash in the heads of his enemies, while Drizzt defeats his foes with the inherent blinding speed of an elf.

If you have ever played a party-based role-playing game, you may start to see where I am going with this. If this series of books were to be made into a game, they would lend themselves very well to a party-based RPG in the vein of Dragon Age or Neverwinter Nights. Each character has a defined role, and the story of the books is both compelling and easily translated into video game form.

Previously, R.A. Salvatore has worked on the game Kingdoms of Amalur: Reckoning, which sounded very good (though I myself have not had a chance to play it). I’m sure he would do a great job consulting on a game that takes his masterful books and turns them into a video game.

The ultimate question is, why isn’t this a game yet? Unfortunately, the only company that can successfully churn out these kinds of RPGs to a mainstream audience right now is Bioware, and they already have their own fantasy property in Dragon Age. Hopefully somebody will inquire about this property if they haven’t already, as I doubt I am the only one who would love to see a Legend of Drizzt game made.



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