Molyneux: Indies ‘Owe it to Gamers to be Brave.’

Veteran British developer Peter Molyneux, in a keynote speech to the Montreal International Game Summit (MIGS), said via Skype that indies “owe it to the billion consumers out there with phones to be brave with our experiments.”

While admitting that releasing Curiosity when he did was a “mistake” Molyneux commented that there has “never been a more exciting time” to be a game designer.

“We are now at a point where there are a billion people with gaming devices in their hands,” he noted. “There are millions of people playing a game at this very second. It should be the golden age of invention.”

“For me, and this is purely for me, a lot of experiences that are currently on smartphones are a bit rubbish. They remind me of games that were around in the early 80s and 90s and they’re not really using technology in a surprising or interesting ways.

“So when we founded 22cans we founded it with this one single thought. If you are an indie developer I think this is how you should think: that you have a destiny.”

Speaking about the studio he established after leaving Microsoft earlier this year Molyneux said:

“To do our one great experience, we had to experiment and why not involve the world in that experiment? And so our first experiment had to be very, very simple, very delightful – I love the idea of the word delightful – it should surprise people, it should be engaging in ways that maybe things haven’t been before, and that’s when we started to have an idea, Curiosity,” he explained.

Commenting on what lay within the Cube he said: “I can reveal now exclusively It is not a dead cat. It’s not a pile of money. It’s not a trip, sadly, a trip on Richard Branson’s Virgin Galactic. Most sad of all, it’s not Half Life 3.”