Platinum On Japanese Dev ‘Decline’ And The Studio’s Greatest Failure

Platinum Games’ executive director Atsushi Inaba has hit back at claims that Japanese developers are in decline in the latest issue of Edge.

“There are tons of terrible Western developers” he argued. Stating that: “I don’t like it when people lump Japanese games developers all together into one group. Frankly, I think it’s a joke. What do these people know?

“Think about Western developers. There are many Western developers making terrible games, and then you see one like Infinity Ward making a game that sells 20 million and everyone goes, ‘hey, Western developers are amazing!’

“There are tons of terrible Western developers, just like there are tons of terrible Japanese developers. To lump studios together in great masses misses the point,” Inaba concluded.

He did acknowledge that sales of the studio’s titles haven’t been “a breakthrough success” however.

The Okami creator went on to describe that he considers Platinum’s biggest failure to date to be the port of Bayonetta to PS3.

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” Inaba tells Edge. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

“One thing I will say is that it wasn’t a failure for nothing,” he says. “We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house.

“We learned, so it wasn’t a pointless failure, but it was a failure nonetheless”.

It was recently announced that Bayonetta 2 will be a Wii U exclusive published by Nintendo, both Bayonetta and Vanquish were published by Sega.