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To the fault of my age and upbringing, I have not had the opportunity to play the grand majority of PC gaming’s founding genres: of those I include the point-and-click adventure. Deponia presents players with the opportunity to partake in a brilliantly illustrated title in the aforementioned genre while still giving them the opportunity to be part of a world filled with acutely realized characters both in design and composure.
When I first had the opportunity to play the title, I was instantly taken aback at the notion that I was only expected to… well… point and click. Being an admittedly new gamer within the realm of PC’s I was expecting a drastically different experience simply due to the wealth of titles that have found their way onto the marketplace as of yet. It truly is a genre that has not seen much light in recent past due to the incredulous expectation that children and adults alike should deliberate themselves from the prospect of disfiguring the forms of innocent pedestrians in Saints Row or obtaining prestige-status in Call of Duty to… pack an imaginative inventor’s luggage?
Sounds like a tough sell to me.
However, this should not be the meter stick to which Deponia is compared with mainly due to the fact that the title brings an incredible degree of personality and characterization to the table which makes for a game that more than compensates for the many quiet (and, at times, frustrating) moments you are bound to experience while attempting to determine what to do next.
Now, before I go too far in making the point known to the general public that I had difficulty playing certain portions of the title, let me, first and foremost, enlighten my audience of the fact that the game will prove challenging at times. I discovered that this difficulty is experienced mainly due to the fact that the game encourages players to utilize that fizzled portion of their brains that is responsible for what Da Vinci would have referred to as imagination. Not to say that the latter has indeed lost relevance to generations henceforth but, rather, re-iterate on the notion that it has indeed experienced a bit of a downgrade in terms of the world of gaming specifically. Imagination, of course, being that rare gift found in children which is only quelled by the ever-present horrors stimulated by extended Internet exposure.
Too graphic? That was the point.
The title does what many games do not: it allows for players of any age to have the opportunity to think and reason for themselves.Surely enough, if you sit down and think about a problem that you encounter in Deponia long enough, you will eventually find a solution. For instance, in the initial portion of the title, players are tasked with the prospect of packing a suitcase (as mentioned before). In this situation, you are simply given a variety of verbal and oral cues which are used to bring you to the location of a variety of pre-determined items needed by the main character, Rufus, for his eventual trek.
Sounds incredibly easy doesn’t it?
The problem a large number of gamers may face in such an otherwise simple task is what the limits of the player’s decision-making-potential entails. For example, can you click on the sink and get a genuine effect necessary to say, fill a bucket? These situations are not as common in games today as they may have been a little more than 15 to 20 years ago so a fervent first-person-shooter player may find himself a bit shaken at first, however, do not fear because it does not take long for the title’s story arch to pick up speed and throw players left and right in terms of the tasks given and the expectations realized. This makes the title a tad bit more approachable when considering the wealth of options at players’ fingertips. It should be known that this minor learning curve may not even be considered difficult but, rather, may instead be perceived as a method of exploration on the player’s part; cleverly baptizing you into the world that is Deponia.
Furthermore, the title’s interesting art style makes the world come to life: vivid depictions of foreground and background artistic renditions allows players to truly enter the world that the German developer, Daedalic Entertainment, has forged. The effect that this has on gameplay is limitless as it encourages incredible item interactions that may not have seemed possible, however, through the developer’s commitment to creating a cleverly realized world becomes possible.
Isn’t this what gaming truly should be? I think so.
Deponia brings an excellent degree of depth and interaction to the table that may throw a lot of gamers for a loop. Though the latter holds true the fact that the title is indeed an excellent addition to any gamer’s library for its simplistic emphasis on both diligence and style should make the game a must-buy for any fervent lover of point-and-click adventures and, in addition, newcomers to the genre as well.