A Look At The Combat of Metal Gear Rising: Revengeance

After being outsourced to Bayonetta and Vanquish developer Platinum Games, Metal Gear Rising: Revengeance has been met with some criticism from the fans of the Metal Gear Solid franchise.

And their criticism isn’t invalid; with all of its intense, high-octane action, Revengeance is definitely a strict departure from the careful, stealth-based gameplay that made Metal Gear Solid such a revolutionary game.

But despite what one’s feelings on the game itself are, it’s hard to argue that the combat in Revengeance isn’t impressive.

Metal Gear Rising: Revengeance follows Raiden, a standoutf character from the Metal Gear franchise. Raiden has evolved from troubled youth to cyborg ninja badass, and players will take control of him as he slices and dices in Revengeance.

Raiden’s main weapon is his katana, a razor-sharp blade capable of slicing through pretty much everything. It’ll be used to cut through enemies, create new pathways by slicing through walls, and even bring down objects in the environment to use as additional weapons.

Standard sword hits are controlled with X/Y button hits, but the real draw is Rising’s Blade Mode. When Blade Mode is enabled, players get an over-the-shoulder view of obects and enemies as Raiden faces them head on. X/Y button presses are then replaced with a 1-to-1 control of the right analog stick that allows you to mimick blade slices and cut through your target in whatever way you see fit. Slice vertically to avoid hitting a hostage, shred up a truck, and even neatly cut through watermelons in fluid, smooth cuts that both look and feel incredibly satisfying.

Blade Mode is governed by a rechargable energy bar, so you won’t be able to enable it forever. But when you do, it’s an amazingly stylistic and interesting way to engage the enemy.

Raiden’s other feature is Ninja Run, a sprint-type movement he can use to traverse the battlefield. While in Ninja Run mode, Raiden can leap over large objects, run further and faster, and even shield himself from incoming bullets. It’s fast, it’s fluid, and works amazingly well when coupled with the game’s combat mechanics.

It’s true, this game looks much more Vanquish than Metal Gear with its fast, frantic combat and intense focus on action. You’ll find no sneaking around in Revengeance. Rather, Raiden is literally running into battle, guns(or sword) blazing, tearing enemies apart and dashing to the next area. But there’s a reason behind all the action. Developers have said that in the past, Raiden has been the star of many amazing and action-packed cutscenes within the Metal Gear games. Now, they’ve decided to give fans the ability to live those sequences and control them in real time as they control the cyborg ninja in Metal Gear Rising.

Will the new, action-packed take work as a viable new game in the franchise? Only time will tell, but it’s for sure shaping up to be a promising action title from action game developer Platinum Games.

Look for Metal Gear Rising: Revengeance early 2013.